hellbound/Assets/Sources/I2/Localization/Scripts/Utils/SetLanguageDropdown.cs

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C#
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2021-11-26 11:16:25 +03:00
using UnityEngine;
using UnityEngine.UI;
namespace I2.Loc
{
[AddComponentMenu("I2/Localization/SetLanguage Dropdown")]
public class SetLanguageDropdown : MonoBehaviour
{
#if UNITY_5_2 || UNITY_5_3 || UNITY_5_4_OR_NEWER
void OnEnable()
{
var dropdown = GetComponent<Dropdown>();
if (dropdown==null)
return;
var currentLanguage = LocalizationManager.CurrentLanguage;
if (LocalizationManager.Sources.Count==0) LocalizationManager.UpdateSources();
var languages = LocalizationManager.GetAllLanguages();
// Fill the dropdown elements
dropdown.ClearOptions();
dropdown.AddOptions( languages );
dropdown.value = languages.IndexOf( currentLanguage );
dropdown.onValueChanged.RemoveListener( OnValueChanged );
dropdown.onValueChanged.AddListener( OnValueChanged );
}
void OnValueChanged( int index )
{
var dropdown = GetComponent<Dropdown>();
if (index<0)
{
index = 0;
dropdown.value = index;
}
LocalizationManager.CurrentLanguage = dropdown.options[index].text;
}
#endif
}
}