hellbound/Assets/Sources/Lean/Common+/Extras/LeanRandomEvents.cs

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2021-11-26 11:16:25 +03:00
using UnityEngine;
using UnityEngine.Events;
using System.Collections.Generic;
namespace Lean.Common
{
/// <summary>This component allows you to randomly invoke one of the specified events when you manually call the <b>Invoke</b> method.</summary>
[HelpURL(LeanHelper.PlusHelpUrlPrefix + "LeanRandomEvents")]
[AddComponentMenu(LeanHelper.ComponentPathPrefix + "Random Events")]
public class LeanRandomEvents : MonoBehaviour
{
public List<UnityEvent> Events { get { if (events == null) events = new List<UnityEvent>(); return events; } } [SerializeField] private List<UnityEvent> events;
[ContextMenu("Invoke")]
public void Invoke()
{
if (events != null && events.Count > 0)
{
var index = Random.Range(0, events.Count);
var element = events[index];
if (element != null)
{
element.Invoke();
}
}
}
}
}
#if UNITY_EDITOR
namespace Lean.Common.Editor
{
using TARGET = LeanRandomEvents;
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(TARGET))]
public class LeanRandomEvents_Editor : LeanEditor
{
protected override void OnInspector()
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
Draw("events");
}
}
}
#endif