133 lines
2.7 KiB
C#
133 lines
2.7 KiB
C#
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Lean.Common.Examples
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{
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/// <summary>This component turns the current UI element into a button that will perform a common action you specify.</summary>
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[ExecuteInEditMode]
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[HelpURL(LeanHelper.HelpUrlPrefix + "LeanLinkTo")]
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[AddComponentMenu(LeanHelper.ComponentPathPrefix + "Link To")]
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public class LeanLinkTo : MonoBehaviour, IPointerClickHandler
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{
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public enum LinkType
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{
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Publisher,
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PreviousScene,
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NextScene
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}
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/// <summary>The action that will be performed when clicked.</summary>
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public LinkType Link { set { link = value; } get { return link; } } [SerializeField] private LinkType link;
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protected virtual void Update()
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{
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switch (link)
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{
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case LinkType.PreviousScene:
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case LinkType.NextScene:
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{
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var group = GetComponent<CanvasGroup>();
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if (group != null)
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{
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var show = GetCurrentLevel() >= 0 && GetLevelCount() > 1;
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group.alpha = show == true ? 1.0f : 0.0f;
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group.blocksRaycasts = show;
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group.interactable = show;
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}
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}
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break;
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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switch (link)
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{
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case LinkType.Publisher:
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{
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Application.OpenURL("https://carloswilkes.com");
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}
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break;
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case LinkType.PreviousScene:
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{
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var index = GetCurrentLevel();
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if (index >= 0)
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{
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if (--index < 0)
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{
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index = GetLevelCount() - 1;
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}
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LoadLevel(index);
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}
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}
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break;
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case LinkType.NextScene:
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{
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var index = GetCurrentLevel();
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if (index >= 0)
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{
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if (++index >= GetLevelCount())
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{
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index = 0;
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}
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LoadLevel(index);
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}
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}
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break;
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}
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}
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private static int GetCurrentLevel()
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{
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var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
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var index = scene.buildIndex;
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if (index >= 0)
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{
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if (UnityEngine.SceneManagement.SceneManager.GetSceneByBuildIndex(index).path != scene.path)
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{
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return -1;
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}
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}
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return index;
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}
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private static int GetLevelCount()
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{
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return UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings;
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}
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private static void LoadLevel(int index)
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene(index);
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}
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}
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}
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#if UNITY_EDITOR
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namespace Lean.Common.Examples.Editor
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{
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using TARGET = LeanLinkTo;
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(TARGET))]
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public class LeanLinkTo_Editor : LeanEditor
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{
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protected override void OnInspector()
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{
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TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
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Draw("link", "The action that will be performed when clicked.");
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}
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}
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}
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#endif
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