1851 lines
53 KiB
Plaintext
1851 lines
53 KiB
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value: This shows you how <color=#0FF>LeanPitchYaw/Smooth</color> can be split
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pitch like in an FPS game.
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is done by splitting the camera rotation into separate <color=#0FF>Yaw</color>
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and <color=#0FF>Pitch</color> GameObjects that are parented and both have
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the <color=#0FF>LeanPitchYaw</color> component. This is done because first-person
|
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movement typically ignores the camera pitch. You can set the <color=#0FF>LeanPitchYaw</color>
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component\u2019s <color=#0FF>PitchSensitivity</color> or <color=#0FF>YawSensitivity</color>
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settings to 0, as well as enable the <color=#0FF>Clamp</color> setting to
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isolate rotation for each axis. Once done, you can add movement to the Pitch
|
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GameObject with the <color=#0FF>LeanMultiDrag</color> and <color=#0FF>LeanManualTranslate</color>
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component."
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