36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
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using UnityEngine;
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using Lean.Common;
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namespace Lean.Transition.Method
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{
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/// <summary>This allows you to change where in the game loop transitions after this will update.
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/// NOTE: Once you submit the previous transitions, this will be reset to default.</summary>
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[HelpURL(LeanTransition.HelpUrlPrefix + "LeanJoin")]
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[AddComponentMenu(LeanTransition.MethodsMenuPrefix + "Join" + LeanTransition.MethodsMenuSuffix + "(LeanJoin)")]
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public class LeanJoin : LeanMethod
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{
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public override void Register()
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{
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LeanTransition.CurrentQueue = LeanTransition.PreviousState;
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}
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}
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}
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namespace Lean.Transition
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{
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public static partial class LeanExtensions
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{
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/// <summary>This allows you to connect the previous and next transitions. This means the next transition will only begin when the previous one finishes.</summary>
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public static T JoinTransition<T>(this T target)
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where T : Component
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{
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LeanTransition.CurrentQueue = LeanTransition.PreviousState; return target;
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}
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/// <summary>This allows you to connect the previous and next transitions. This means the next transition will only begin when the previous one finishes.</summary>
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public static GameObject JoinTransition(this GameObject target)
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{
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LeanTransition.CurrentQueue = LeanTransition.PreviousState; return target;
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}
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}
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}
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