85 lines
2.4 KiB
C#
85 lines
2.4 KiB
C#
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using UnityEngine;
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using System.Collections.Generic;
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namespace Lean.Transition.Method
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{
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/// <summary>This component allows you to transition the specified <b>Material</b>'s <b>vector</b> to the target value.</summary>
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[HelpURL(LeanTransition.HelpUrlPrefix + "LeanMaterialVector")]
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[AddComponentMenu(LeanTransition.MethodsMenuPrefix + "Material/Material vector" + LeanTransition.MethodsMenuSuffix + "(LeanMaterialVector)")]
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public class LeanMaterialVector : LeanMethodWithStateAndTarget
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{
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public override System.Type GetTargetType()
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{
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return typeof(Material);
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}
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public override void Register()
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{
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PreviousState = Register(GetAliasedTarget(Data.Target), Data.Property, Data.Value, Data.Duration, Data.Ease);
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}
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public static LeanState Register(Material target, string property, Vector4 value, float duration, LeanEase ease = LeanEase.Smooth)
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{
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var state = LeanTransition.SpawnWithTarget(State.Pool, target);
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state.Property = property;
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state.Value = value;
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state.Ease = ease;
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return LeanTransition.Register(state, duration);
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}
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[System.Serializable]
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public class State : LeanStateWithTarget<Material>
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{
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[Tooltip("The name of the vector property in the shader.")]
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public string Property;
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[Tooltip("The value we will transition to.")]
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public Vector4 Value;
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[Tooltip("The ease method that will be used for the transition.")]
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public LeanEase Ease = LeanEase.Smooth;
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[System.NonSerialized] private Vector4 oldValue;
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public override int CanFill
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{
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get
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{
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return Target != null && Target.GetVector(Property) != Value ? 1 : 0;
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}
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}
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public override void FillWithTarget()
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{
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Value = Target.GetVector(Property);
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}
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public override void BeginWithTarget()
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{
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oldValue = Target.GetVector(Property);
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}
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public override void UpdateWithTarget(float progress)
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{
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Target.SetVector(Property, Vector4.LerpUnclamped(oldValue, Value, Smooth(Ease, progress)));
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}
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public static Stack<State> Pool = new Stack<State>(); public override void Despawn() { Pool.Push(this); }
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}
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public State Data;
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}
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}
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namespace Lean.Transition
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{
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public static partial class LeanExtensions
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{
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public static Material vectorTransition(this Material target, string property, Vector4 value, float duration, LeanEase ease = LeanEase.Smooth)
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{
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Method.LeanMaterialVector.Register(target, property, value, duration, ease); return target;
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}
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}
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}
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