hellbound/Assets/Sources/Lean/Transition/Scripts/LeanTiming.cs

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2021-11-26 11:16:25 +03:00
namespace Lean.Transition
{
/// <summary>This enum allows you to control where in the game loop transitions will update.</summary>
public enum LeanTiming
{
UnscaledFixedUpdate = -3,
UnscaledLateUpdate = -2,
UnscaledUpdate = -1,
Default = 0,
Update = 1,
LateUpdate = 2,
FixedUpdate = 3
}
}