using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
///
/// Unity method for drawing GUI in Editor
///
/// Position.
/// Property.
/// Label.
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
// Saving previous GUI enabled value
var previousGUIState = GUI.enabled;
// Disabling edit for property
GUI.enabled = false;
// Drawing Property
EditorGUI.PropertyField(position, property, label);
// Setting old GUI enabled value
GUI.enabled = previousGUIState;
}
}