using UnityEditor; using UnityEngine; [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] public class ReadOnlyDrawer : PropertyDrawer { /// /// Unity method for drawing GUI in Editor /// /// Position. /// Property. /// Label. public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { // Saving previous GUI enabled value var previousGUIState = GUI.enabled; // Disabling edit for property GUI.enabled = false; // Drawing Property EditorGUI.PropertyField(position, property, label); // Setting old GUI enabled value GUI.enabled = previousGUIState; } }