using game; using UnityEngine; public class LevelReward { public bool HaveItem => _itemId != null; public uint ItemId => _itemId ?? 0; public float Progress => _progress; private uint? _itemId; private float _progress; public void ResetProgress() => _progress = 0; public void ResetItemWithProgress() { _itemId = 0; _progress = 0; } public void ChangeItemWithProgress(uint itemId, float progress) { SetItem(itemId); SetProgress(progress); } public void SetItem(uint itemId) => _itemId = itemId; public void SetProgress(float progress) => _progress = progress; public LevelReward(DataGame data) { _itemId = data.progress.levelReward.itemId; _progress = data.progress.levelReward.progress; } public void Save(DataGame data) { data.progress.levelReward.itemId = ItemId; data.progress.levelReward.progress = Progress; } }