using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; namespace EpicToonFX { public class ETFXButtonScript : MonoBehaviour { public GameObject Button; Text MyButtonText; string projectileParticleName; // The variable to update the text component of the button ETFXFireProjectile effectScript; // A variable used to access the list of projectiles ETFXProjectileScript projectileScript; public float buttonsX; public float buttonsY; public float buttonsSizeX; public float buttonsSizeY; public float buttonsDistance; void Start () { effectScript = GameObject.Find("ETFXFireProjectile").GetComponent(); getProjectileNames(); MyButtonText = Button.transform.Find("Text").GetComponent(); MyButtonText.text = projectileParticleName; } void Update () { MyButtonText.text = projectileParticleName; // print(projectileParticleName); } public void getProjectileNames() // Find and diplay the name of the currently selected projectile { // Access the currently selected projectile's 'ProjectileScript' projectileScript = effectScript.projectiles[effectScript.currentProjectile].GetComponent(); projectileParticleName = projectileScript.projectileParticle.name; // Assign the name of the currently selected projectile to projectileParticleName } public bool overButton() // This function will return either true or false { Rect button1 = new Rect(buttonsX, buttonsY, buttonsSizeX, buttonsSizeY); Rect button2 = new Rect(buttonsX + buttonsDistance, buttonsY, buttonsSizeX, buttonsSizeY); if(button1.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y)) || button2.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y))) { return true; } else return false; } } }