using UnityEngine; using UnityEngine.UI; using System.Collections; using System; #if UNITY_EDITOR using UnityEditor; #endif namespace MoreMountains.Tools { [CustomPropertyDrawer(typeof(MMVectorAttribute))] public class MMVectorLabelsAttributeDrawer : PropertyDrawer { protected static readonly GUIContent[] originalLabels = new GUIContent[] { new GUIContent("X"), new GUIContent("Y"), new GUIContent("Z"), new GUIContent("W") }; protected const int padding = 375; public override float GetPropertyHeight(SerializedProperty property, GUIContent guiContent) { int ratio = (padding > Screen.width) ? 2 : 1; return ratio * base.GetPropertyHeight(property, guiContent); } #if UNITY_EDITOR public override void OnGUI(Rect rect, SerializedProperty property, GUIContent guiContent) { MMVectorAttribute vector = (MMVectorAttribute)attribute; if (property.propertyType == SerializedPropertyType.Vector2) { float[] fieldArray = new float[] { property.vector2Value.x, property.vector2Value.y }; fieldArray = DrawFields(rect, fieldArray, ObjectNames.NicifyVariableName(property.name), EditorGUI.FloatField, vector); property.vector2Value = new Vector2(fieldArray[0], fieldArray[1]); } else if (property.propertyType == SerializedPropertyType.Vector3) { float[] fieldArray = new float[] { property.vector3Value.x, property.vector3Value.y, property.vector3Value.z }; fieldArray = DrawFields(rect, fieldArray, ObjectNames.NicifyVariableName(property.name), EditorGUI.FloatField, vector); property.vector3Value = new Vector3(fieldArray[0], fieldArray[1], fieldArray[2]); } else if (property.propertyType == SerializedPropertyType.Vector4) { float[] fieldArray = new float[] { property.vector4Value.x, property.vector4Value.y, property.vector4Value.z, property.vector4Value.w }; fieldArray = DrawFields(rect, fieldArray, ObjectNames.NicifyVariableName(property.name), EditorGUI.FloatField, vector); property.vector4Value = new Vector4(fieldArray[0], fieldArray[1], fieldArray[2]); } else if (property.propertyType == SerializedPropertyType.Vector2Int) { int[] fieldArray = new int[] { property.vector2IntValue.x, property.vector2IntValue.y }; fieldArray = DrawFields(rect, fieldArray, ObjectNames.NicifyVariableName(property.name), EditorGUI.IntField, vector); property.vector2IntValue = new Vector2Int(fieldArray[0], fieldArray[1]); } else if (property.propertyType == SerializedPropertyType.Vector3Int) { int[] array = new int[] { property.vector3IntValue.x, property.vector3IntValue.y, property.vector3IntValue.z }; array = DrawFields(rect, array, ObjectNames.NicifyVariableName(property.name), EditorGUI.IntField, vector); property.vector3IntValue = new Vector3Int(array[0], array[1], array[2]); } } #endif protected T[] DrawFields(Rect rect, T[] vector, string mainLabel, System.Func fieldDrawer, MMVectorAttribute vectors) { T[] result = vector; bool shortSpace = (Screen.width < padding); Rect mainLabelRect = rect; mainLabelRect.width = EditorGUIUtility.labelWidth; if (shortSpace) { mainLabelRect.height *= 0.5f; } Rect fieldRect = rect; if (shortSpace) { fieldRect.height *= 0.5f; fieldRect.y += fieldRect.height; fieldRect.width = rect.width / vector.Length; } else { fieldRect.x += mainLabelRect.width; fieldRect.width = (rect.width - mainLabelRect.width) / vector.Length; } EditorGUI.LabelField(mainLabelRect, mainLabel); for (int i = 0; i < vector.Length; i++) { GUIContent label = vectors.Labels.Length > i ? new GUIContent(vectors.Labels[i]) : originalLabels[i]; Vector2 labelSize = EditorStyles.label.CalcSize(label); EditorGUIUtility.labelWidth = Mathf.Max(labelSize.x + 5, 0.3f * fieldRect.width); result[i] = fieldDrawer(fieldRect, label, vector[i]); fieldRect.x += fieldRect.width; } EditorGUIUtility.labelWidth = 0; return result; } } }