// Original FindMissingScriptsRecursively script by SimTex and Clement // http://wiki.unity3d.com/index.php?title=FindMissingScripts #if UNITY_EDITOR using UnityEngine; using UnityEditor; namespace MoreMountains.Tools { public class MMFindMissingScriptsRecursively : EditorWindow { static int go_count = 0, components_count = 0, missing_count = 0; [MenuItem("Window/FindMissingScriptsRecursively")] public static void ShowWindow() { EditorWindow.GetWindow(typeof(MMFindMissingScriptsRecursively)); } #if UNITY_EDITOR public void OnGUI() { if (GUILayout.Button("Find Missing Scripts in selected GameObjects")) { FindInSelected(); } } #endif private static void FindInSelected() { GameObject[] go = Selection.gameObjects; go_count = 0; components_count = 0; missing_count = 0; foreach (GameObject g in go) { FindInGO(g); } Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count)); } private static void FindInGO(GameObject g) { go_count++; Component[] components = g.GetComponents(); for (int i = 0; i < components.Length; i++) { components_count++; if (components[i] == null) { missing_count++; string s = g.name; Transform t = g.transform; while (t.parent != null) { s = t.parent.name +"/"+s; t = t.parent; } Debug.Log (s + " has an empty script attached in position: " + i, g); } } // Now recurse through each child GO (if there are any): foreach (Transform childT in g.transform) { FindInGO(childT.gameObject); } } } } #endif