using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace MoreMountains.NiceVibrations { public class WobbleButton : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler { public RenderMode ParentCanvasRenderMode { get; protected set; } [Header("Bindings")] public Camera TargetCamera; public AudioSource SpringAudioSource; public Animator TargetAnimator; [Header("Haptics")] public TextAsset AHAPFile; [Header("Colors")] public Image TargetModel; [Header("Wobble")] public float OffDuration = 0.1f; public float MaxRange; public AnimationCurve WobbleCurve; public float DragResetDuration = 4f; public float WobbleFactor = 2f; protected Vector3 _neutralPosition; protected Canvas _canvas; protected Vector3 _newTargetPosition; protected Vector3 _eventPosition; protected Vector2 _workPosition; protected float _initialZPosition; protected bool _dragging; protected int _pointerID; protected PointerEventData _pointerEventData; protected RectTransform _rectTransform; protected Vector3 _dragEndedPosition; protected float _dragEndedAt; protected Vector3 _dragResetDirection; protected bool _pointerOn = false; protected bool _draggedOnce = false; protected int _sparkAnimationParameter; protected long[] _wobbleAndroidPattern = { 0, 40, 40, 80 }; protected int[] _wobbleAndroidAmplitude = { 0, 40, 0, 80 }; protected virtual void Start() { //Initialization(); } public virtual void SetPitch(float newPitch) { SpringAudioSource.pitch = newPitch; } public virtual void Initialization() { _sparkAnimationParameter = Animator.StringToHash("Spark"); ParentCanvasRenderMode = GetComponentInParent().renderMode; _canvas = GetComponentInParent(); _initialZPosition = transform.position.z; _rectTransform = this.gameObject.GetComponent(); SetNeutralPosition(); } public virtual void SetNeutralPosition() { _neutralPosition = _rectTransform.transform.position; } protected virtual Vector3 GetWorldPosition(Vector3 testPosition) { if (ParentCanvasRenderMode == RenderMode.ScreenSpaceCamera) { RectTransformUtility.ScreenPointToLocalPointInRectangle(_canvas.transform as RectTransform, testPosition, _canvas.worldCamera, out _workPosition); return _canvas.transform.TransformPoint(_workPosition); } else { return testPosition; } } protected virtual void Update() { if (_pointerOn && !_dragging) { _newTargetPosition = GetWorldPosition(_pointerEventData.position); float distance = (_newTargetPosition - _neutralPosition).magnitude; if (distance < MaxRange) { _dragging = true; } else { _dragging = false; } } if (_dragging) { StickToPointer(); } else { GoBackToInitialPosition(); } } protected virtual void StickToPointer() { _draggedOnce = true; _eventPosition = _pointerEventData.position; _newTargetPosition = GetWorldPosition(_eventPosition); // We clamp the stick's position to let it move only inside its defined max range _newTargetPosition = Vector2.ClampMagnitude(_newTargetPosition - _neutralPosition, MaxRange); _newTargetPosition = _neutralPosition + _newTargetPosition; _newTargetPosition.z = _initialZPosition; transform.position = _newTargetPosition; } protected virtual void GoBackToInitialPosition() { if (!_draggedOnce) { return; } if (Time.time - _dragEndedAt < DragResetDuration) { float time = Remap(Time.time - _dragEndedAt, 0f, DragResetDuration, 0f, 1f); float value = WobbleCurve.Evaluate(time) * WobbleFactor; _newTargetPosition = Vector3.LerpUnclamped(_neutralPosition, _dragEndedPosition, value); _newTargetPosition.z = _initialZPosition; } else { _newTargetPosition = _neutralPosition; _newTargetPosition.z = _initialZPosition; } transform.position = _newTargetPosition; } public virtual void OnPointerEnter(PointerEventData data) { _pointerID = data.pointerId; _pointerEventData = data; _pointerOn = true; } public virtual void OnPointerExit(PointerEventData data) { _eventPosition = _pointerEventData.position; _newTargetPosition = GetWorldPosition(_eventPosition); _newTargetPosition = Vector2.ClampMagnitude(_newTargetPosition - _neutralPosition, MaxRange); _newTargetPosition = _neutralPosition + _newTargetPosition; _newTargetPosition.z = _initialZPosition; _dragging = false; _dragEndedPosition = _newTargetPosition; _dragEndedAt = Time.time; _dragResetDirection = _dragEndedPosition - _neutralPosition; _pointerOn = false; TargetAnimator.SetTrigger(_sparkAnimationParameter); SpringAudioSource.Play(); MMVibrationManager.AdvancedHapticPattern(AHAPFile.text, _wobbleAndroidPattern, _wobbleAndroidAmplitude, -1, _wobbleAndroidPattern, _wobbleAndroidAmplitude, _wobbleAndroidAmplitude, -1, HapticTypes.LightImpact, this); } protected virtual float Remap(float x, float A, float B, float C, float D) { float remappedValue = C + (x - A) / (B - A) * (D - C); return remappedValue; } } }