using UnityEditor; using UnityEngine; #pragma warning disable 618 namespace I2.Loc { #if UNITY_EDITOR [InitializeOnLoad] #endif public class LocalizeTarget_UnityStandard_TextMesh : LocalizeTarget { static LocalizeTarget_UnityStandard_TextMesh() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type { Name = "TextMesh", Priority = 100 }); } TextAlignment mAlignment_RTL = TextAlignment.Right; TextAlignment mAlignment_LTR = TextAlignment.Left; bool mAlignmentWasRTL; bool mInitializeAlignment = true; public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Font; } public override bool CanUseSecondaryTerm() { return true; } public override bool AllowMainTermToBeRTL() { return true; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { primaryTerm = mTarget ? mTarget.text : null; secondaryTerm = string.IsNullOrEmpty(Secondary) && mTarget.font != null ? mTarget.font.name : null; } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { //--[ Localize Font Object ]---------- Font newFont = cmp.GetSecondaryTranslatedObj(ref mainTranslation, ref secondaryTranslation); if (newFont != null && mTarget.font != newFont) { mTarget.font = newFont; MeshRenderer rend = mTarget.GetComponentInChildren(); rend.material = newFont.material; } //--[ Localize Text ]---------- if (mInitializeAlignment) { mInitializeAlignment = false; mAlignment_LTR = mAlignment_RTL = mTarget.alignment; if (LocalizationManager.IsRight2Left && mAlignment_RTL == TextAlignment.Right) mAlignment_LTR = TextAlignment.Left; if (!LocalizationManager.IsRight2Left && mAlignment_LTR == TextAlignment.Left) mAlignment_RTL = TextAlignment.Right; } if (mainTranslation != null && mTarget.text != mainTranslation) { if (cmp.CorrectAlignmentForRTL && mTarget.alignment != TextAlignment.Center) mTarget.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR; mTarget.font.RequestCharactersInTexture(mainTranslation); mTarget.text = mainTranslation; } } } }