/// Credit Simie /// Sourced from - http://forum.unity3d.com/threads/flowlayoutgroup.296709/ /// Example http://forum.unity3d.com/threads/flowlayoutgroup.296709/ /// Update by Martin Sharkbomb - http://forum.unity3d.com/threads/flowlayoutgroup.296709/#post-1977028 /// Last item alignment fix by Vicente Russo - https://bitbucket.org/ddreaper/unity-ui-extensions/issues/22/flow-layout-group-align /// Vertical Flow by Ramon Molossi using System.Collections.Generic; namespace UnityEngine.UI.Extensions { /// /// Layout Group controller that arranges children in bars, fitting as many on a line until total size exceeds parent bounds /// [AddComponentMenu("Layout/Extensions/Flow Layout Group")] public class FlowLayoutGroup : LayoutGroup { public enum Axis { Horizontal = 0, Vertical = 1 } public float SpacingX = 0f; public float SpacingY = 0f; public bool ExpandHorizontalSpacing = false; public bool ChildForceExpandWidth = false; public bool ChildForceExpandHeight = false; public bool invertOrder = false; private float _layoutHeight; private float _layoutWidth; [SerializeField] protected Axis m_StartAxis = Axis.Horizontal; public Axis startAxis { get { return m_StartAxis; } set { SetProperty(ref m_StartAxis, value); } } public override void CalculateLayoutInputHorizontal() { if (startAxis == Axis.Horizontal) { base.CalculateLayoutInputHorizontal (); var minWidth = GetGreatestMinimumChildWidth () + padding.left + padding.right; SetLayoutInputForAxis (minWidth, -1, -1, 0); } else { _layoutWidth = SetLayout (0, true); } } public override void SetLayoutHorizontal() { SetLayout(0, false); } public override void SetLayoutVertical() { SetLayout(1, false); } public override void CalculateLayoutInputVertical() { if (startAxis == Axis.Horizontal) { _layoutHeight = SetLayout (1, true); } else { base.CalculateLayoutInputHorizontal (); var minHeight = GetGreatestMinimumChildHeigth () + padding.bottom + padding.top; SetLayoutInputForAxis (minHeight, -1, -1, 1); } } protected bool IsCenterAlign { get { return childAlignment == TextAnchor.LowerCenter || childAlignment == TextAnchor.MiddleCenter || childAlignment == TextAnchor.UpperCenter; } } protected bool IsRightAlign { get { return childAlignment == TextAnchor.LowerRight || childAlignment == TextAnchor.MiddleRight || childAlignment == TextAnchor.UpperRight; } } protected bool IsMiddleAlign { get { return childAlignment == TextAnchor.MiddleLeft || childAlignment == TextAnchor.MiddleRight || childAlignment == TextAnchor.MiddleCenter; } } protected bool IsLowerAlign { get { return childAlignment == TextAnchor.LowerLeft || childAlignment == TextAnchor.LowerRight || childAlignment == TextAnchor.LowerCenter; } } /// /// Holds the rects that will make up the current bar being processed /// private readonly IList _itemList = new List(); /// /// Main layout method /// /// Width to calculate the layout with /// 0 for horizontal axis, 1 for vertical /// If true, sets the layout input for the axis. If false, sets child position for axis public float SetLayout(int axis, bool layoutInput) { //container height and width var groupHeight = rectTransform.rect.height; var groupWidth = rectTransform.rect.width; float spacingBetweenBars = 0; float spacingBetweenElements = 0; float offset = 0; float counterOffset = 0; float groupSize = 0; float workingSize = 0; if (startAxis == Axis.Horizontal) { groupSize = groupHeight; workingSize = groupWidth - padding.left - padding.right; if (IsLowerAlign) { offset = (float)padding.bottom; counterOffset = (float)padding.top; } else { offset = (float)padding.top; counterOffset = (float)padding.bottom; } spacingBetweenBars = SpacingY; spacingBetweenElements = SpacingX; } else if (startAxis == Axis.Vertical) { groupSize = groupWidth; workingSize = groupHeight - padding.top - padding.bottom; if (IsRightAlign) { offset = (float)padding.right; counterOffset = (float)padding.left; } else { offset = (float)padding.left; counterOffset = (float)padding.right; } spacingBetweenBars = SpacingX; spacingBetweenElements = SpacingY; } var currentBarSize = 0f; var currentBarSpace = 0f; for (var i = 0; i < rectChildren.Count; i++) { int index = i; var child = rectChildren [index]; float childSize = 0; float childOtherSize = 0; //get height and width of elements. if (startAxis == Axis.Horizontal) { if (invertOrder) { index = IsLowerAlign ? rectChildren.Count - 1 - i : i; } child = rectChildren [index]; childSize = LayoutUtility.GetPreferredSize (child, 0); childSize = Mathf.Min (childSize, workingSize); childOtherSize = LayoutUtility.GetPreferredSize (child, 1); childOtherSize = Mathf.Min (childOtherSize, workingSize); } else if (startAxis == Axis.Vertical) { if (invertOrder) { index = IsRightAlign ? rectChildren.Count - 1 - i : i; } child = rectChildren [index]; childSize = LayoutUtility.GetPreferredSize (child, 1); childSize = Mathf.Min (childSize, workingSize); childOtherSize = LayoutUtility.GetPreferredSize (child, 0); childOtherSize = Mathf.Min (childOtherSize, workingSize); } // If adding this element would exceed the bounds of the container, // go to a new bar after processing the current bar if (currentBarSize + childSize > workingSize) { currentBarSize -= spacingBetweenElements; // Process current bar elements positioning if (!layoutInput) { if (startAxis == Axis.Horizontal) { float newOffset = CalculateRowVerticalOffset (groupSize, offset, currentBarSpace); LayoutRow (_itemList, currentBarSize, currentBarSpace, workingSize, padding.left, newOffset, axis); } else if (startAxis == Axis.Vertical) { float newOffset = CalculateColHorizontalOffset (groupSize, offset, currentBarSpace); LayoutCol (_itemList, currentBarSpace, currentBarSize, workingSize, newOffset, padding.top, axis); } } // Clear existing bar _itemList.Clear (); // Add the current bar space to total barSpace accumulator, and reset to 0 for the next row offset += currentBarSpace; offset += spacingBetweenBars; currentBarSpace = 0; currentBarSize = 0; } currentBarSize += childSize; _itemList.Add (child); // We need the largest element height to determine the starting position of the next line if (childOtherSize > currentBarSpace) { currentBarSpace = childOtherSize; } // Don't do this for the last one if (i < rectChildren.Count - 1){ currentBarSize += spacingBetweenElements; } } // Layout the final bar if (!layoutInput) { if (startAxis == Axis.Horizontal) { float newOffset = CalculateRowVerticalOffset (groupHeight, offset, currentBarSpace); currentBarSize -= spacingBetweenElements; LayoutRow (_itemList, currentBarSize, currentBarSpace, workingSize - (ChildForceExpandWidth ? 0 : spacingBetweenElements), padding.left, newOffset, axis); }else if (startAxis == Axis.Vertical) { float newOffset = CalculateColHorizontalOffset(groupWidth, offset, currentBarSpace); currentBarSize -= spacingBetweenElements; LayoutCol(_itemList, currentBarSpace, currentBarSize, workingSize - (ChildForceExpandHeight ? 0 : spacingBetweenElements), newOffset, padding.top, axis); } } _itemList.Clear(); // Add the last bar space to the barSpace accumulator offset += currentBarSpace; offset += counterOffset; if (layoutInput) { SetLayoutInputForAxis(offset, offset, -1, axis); } return offset; } private float CalculateRowVerticalOffset(float groupHeight, float yOffset, float currentRowHeight) { if (IsLowerAlign) { return groupHeight - yOffset - currentRowHeight; } else if (IsMiddleAlign) { return groupHeight * 0.5f - _layoutHeight * 0.5f + yOffset; } else { return yOffset; } } private float CalculateColHorizontalOffset(float groupWidth, float xOffset, float currentColWidth) { if (IsRightAlign) { return groupWidth - xOffset - currentColWidth; } else if (IsCenterAlign) { return groupWidth * 0.5f - _layoutWidth * 0.5f + xOffset; } else { return xOffset; } } protected void LayoutRow(IList contents, float rowWidth, float rowHeight, float maxWidth, float xOffset, float yOffset, int axis) { var xPos = xOffset; if (!ChildForceExpandWidth && IsCenterAlign) { xPos += (maxWidth - rowWidth) * 0.5f; } else if (!ChildForceExpandWidth && IsRightAlign) { xPos += (maxWidth - rowWidth); } var extraWidth = 0f; var extraSpacing = 0f; if (ChildForceExpandWidth) { extraWidth = (maxWidth - rowWidth)/_itemList.Count; } else if (ExpandHorizontalSpacing) { extraSpacing = (maxWidth - rowWidth)/(_itemList.Count - 1); if (_itemList.Count > 1) { if (IsCenterAlign) { xPos -= extraSpacing * 0.5f * (_itemList.Count - 1); } else if (IsRightAlign) { xPos -= extraSpacing * (_itemList.Count - 1); } } } for (var j = 0; j < _itemList.Count; j++) { var index = IsLowerAlign ? _itemList.Count - 1 - j : j; var rowChild = _itemList[index]; var rowChildWidth = LayoutUtility.GetPreferredSize(rowChild, 0) + extraWidth; var rowChildHeight = LayoutUtility.GetPreferredSize(rowChild, 1); if (ChildForceExpandHeight) rowChildHeight = rowHeight; rowChildWidth = Mathf.Min(rowChildWidth, maxWidth); var yPos = yOffset; if (IsMiddleAlign) { yPos += (rowHeight - rowChildHeight) * 0.5f; } else if (IsLowerAlign) { yPos += (rowHeight - rowChildHeight); } if (ExpandHorizontalSpacing && j > 0) { xPos += extraSpacing; } if (axis == 0) { SetChildAlongAxis (rowChild, 0, xPos, rowChildWidth); } else { SetChildAlongAxis (rowChild, 1, yPos, rowChildHeight); } // Don't do horizontal spacing for the last one if (j < _itemList.Count - 1) { xPos += rowChildWidth + SpacingX; } } } protected void LayoutCol(IList contents, float colWidth, float colHeight, float maxHeight, float xOffset, float yOffset, int axis) { var yPos = yOffset; if (!ChildForceExpandHeight && IsMiddleAlign) { yPos += (maxHeight - colHeight) * 0.5f; } else if (!ChildForceExpandHeight && IsLowerAlign) { yPos += (maxHeight - colHeight); } var extraHeight = 0f; var extraSpacing = 0f; if (ChildForceExpandHeight) { extraHeight = (maxHeight - colHeight)/_itemList.Count; } else if (ExpandHorizontalSpacing) { extraSpacing = (maxHeight - colHeight)/(_itemList.Count - 1); if (_itemList.Count > 1) { if (IsMiddleAlign) { yPos -= extraSpacing * 0.5f * (_itemList.Count - 1); } else if (IsLowerAlign) { yPos -= extraSpacing * (_itemList.Count - 1); } } } for (var j = 0; j < _itemList.Count; j++) { var index = IsRightAlign ? _itemList.Count - 1 - j : j; var rowChild = _itemList[index]; var rowChildWidth = LayoutUtility.GetPreferredSize(rowChild, 0) ; var rowChildHeight = LayoutUtility.GetPreferredSize(rowChild, 1) + extraHeight; if (ChildForceExpandWidth) { rowChildWidth = colWidth; } rowChildHeight = Mathf.Min(rowChildHeight, maxHeight); var xPos = xOffset; if (IsCenterAlign) { xPos += (colWidth - rowChildWidth) * 0.5f; } else if (IsRightAlign) { xPos += (colWidth - rowChildWidth); } // if (ExpandHorizontalSpacing && j > 0) { yPos += extraSpacing; } if (axis == 0) { SetChildAlongAxis (rowChild, 0, xPos, rowChildWidth); } else { SetChildAlongAxis (rowChild, 1, yPos, rowChildHeight); } // Don't do vertical spacing for the last one if (j < _itemList.Count - 1) { yPos += rowChildHeight + SpacingY; } } } public float GetGreatestMinimumChildWidth() { var max = 0f; for (var i = 0; i < rectChildren.Count; i++) { var w = LayoutUtility.GetMinWidth(rectChildren[i]); max = Mathf.Max(w, max); } return max; } public float GetGreatestMinimumChildHeigth() { var max = 0f; for (var i = 0; i < rectChildren.Count; i++) { var w = LayoutUtility.GetMinHeight(rectChildren[i]); max = Mathf.Max(w, max); } return max; } } }