// Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // // You are hereby granted a non-exclusive, worldwide, royalty-free license to use, // copy, modify, and distribute this software in source code or binary form for use // in connection with the web services and APIs provided by Facebook. // // As with any software that integrates with the Facebook platform, your use of // this software is subject to the Facebook Developer Principles and Policies // [http://developers.facebook.com/policy/]. This copyright notice shall be // included in all copies or substantial portions of the software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #import extern NSString *const FBUnityMessageName_OnAppRequestsComplete; extern NSString *const FBUnityMessageName_OnFriendFinderComplete; extern NSString *const FBUnityMessageName_OnGetAppLinkComplete; extern NSString *const FBUnityMessageName_OnGroupCreateComplete; extern NSString *const FBUnityMessageName_OnGroupJoinComplete; extern NSString *const FBUnityMessageName_OnInitComplete; extern NSString *const FBUnityMessageName_OnLoginComplete; extern NSString *const FBUnityMessageName_OnLogoutComplete; extern NSString *const FBUnityMessageName_OnShareLinkComplete; extern NSString *const FBUnityMessageName_OnFetchDeferredAppLinkComplete; extern NSString *const FBUnityMessageName_OnRefreshCurrentAccessTokenComplete; extern NSString *const FBUnityMessageName_OnUploadImageToMediaLibraryComplete; extern NSString *const FBUnityMessageName_OnUploadVideoToMediaLibraryComplete; /*! @abstract A helper class that implements various FBSDK delegates in order to send messages back to Unity. */ @interface FBUnitySDKDelegate : NSObject< FBSDKGameRequestDialogDelegate, FBSDKSharingDelegate> /* @abstract returns a self retaining instance that is released once it receives a delegate message from FBSDK. */ + (instancetype)instanceWithRequestID:(int)requestID; @end