// Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // // You are hereby granted a non-exclusive, worldwide, royalty-free license to use, // copy, modify, and distribute this software in source code or binary form for use // in connection with the web services and APIs provided by Facebook. // // As with any software that integrates with the Facebook platform, your use of // this software is subject to the Facebook Developer Principles and Policies // [http://developers.facebook.com/policy/]. This copyright notice shall be // included in all copies or substantial portions of the software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #import #import extern const char* const FB_OBJECT_NAME; @interface FBUnityUtility : NSObject + (NSDictionary *)dictionaryFromKeys:(const char **)keys values:(const char **)vals length:(int)length; + (FBSDKGameRequestFilter)gameRequestFilterFromString:(NSString *)filter; + (FBSDKGameRequestActionType)gameRequestActionTypeFromString:(NSString *)actionType; + (void)sendCancelToUnity:(NSString *)unityMessage requestId:(int)requestId; + (void)sendErrorToUnity:(NSString *)unityMessage error:(NSError *)error requestId:(int)requestId; + (void)sendErrorToUnity:(NSString *)unityMessage errorMessage:(NSString *)errorMessage requestId:(int)requestId; + (void)sendMessageToUnity:(NSString *)unityMessage userData:(NSDictionary *)userData requestId:(int)requestId; + (NSString *)stringFromCString:(const char *)string; + (NSDictionary *)appLinkDataFromUrl:(NSURL *)url; + (NSDictionary *)getUserDataFromAccessToken:(FBSDKAccessToken *)token; @end