using System.IO; using UnityEditor; using UnityEngine; public class ToolsMenu : Editor { [MenuItem("Tools/Clear save #C")] private static void Clear() { PlayerPrefs.DeleteAll(); Log.Debug("ToolsMenu.Clear: Player prefs are cleared."); if (File.Exists(GameData.DefaultDataFile)) { File.Delete(GameData.DefaultDataFile); Log.Debug("ToolsMenu.Clear: Save file was deleted."); } } }