using System; using UnityEditor; using UnityEngine; [CustomEditor(typeof(CameraController))] public class CameraControllerEditor : Editor { private CameraTypeEnum _selectedType; private void Awake() { _selectedType = CameraTypeEnum.START; } public override void OnInspectorGUI() { base.OnInspectorGUI(); if (!Application.isPlaying) return; EditorGUILayout.Space(); EditorGUILayout.LabelField("Editor Tools", EditorStyles.boldLabel); var camera = (CameraController)target; _selectedType = camera.ActiveCamera.type; var selected = (CameraTypeEnum)EditorGUILayout.EnumPopup("Active Camera: ", _selectedType); EditorGUILayout.EndFoldoutHeaderGroup(); if (_selectedType != selected) { CameraManager.Activate(selected); } } }