using System; using System.Collections; using System.Collections.Generic; using MoreMountains.Feedbacks; using MoreMountains.Tools; using UnityEngine; namespace MoreMountains.Feel { /// /// This class handles Feel's Snake demo's food objects, that the snake has to eat to score points /// public class SnakeFood : MonoBehaviour { /// a duration (in seconds) during which the food is inactive before moving it to another position public float OffDelay = 1f; /// the food's visual representation public GameObject Model; /// a feedback to play when food gets eaten public MMFeedbacks EatFeedback; /// a feedback to play when food appears public MMFeedbacks AppearFeedback; /// the food spawner public SnakeFoodSpawner Spawner { get; set; } protected Snake _snake; /// /// When this food gets eaten, we play its eat feedback, and start moving it somewhere else in the scene /// /// protected void OnTriggerEnter2D(Collider2D other) { _snake = other.GetComponent(); if (_snake != null) { _snake.Eat(); EatFeedback?.PlayFeedbacks(); StartCoroutine(MoveFood()); } } /// /// Moves the food to another spot /// /// protected virtual IEnumerator MoveFood() { Model.SetActive(false); yield return MMCoroutine.WaitFor(OffDelay); Model.SetActive(true); this.transform.position = Spawner.DetermineSpawnPosition(); AppearFeedback?.PlayFeedbacks(); } } }