using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace MoreMountains.Tools
{
///
/// An event type used to broadcast the fact that an achievement has been unlocked
///
public struct MMAchievementUnlockedEvent
{
/// the achievement that has been unlocked
public MMAchievement Achievement;
///
/// Constructor
///
/// New achievement.
public MMAchievementUnlockedEvent(MMAchievement newAchievement)
{
Achievement = newAchievement;
}
static MMAchievementUnlockedEvent e;
public static void Trigger(MMAchievement newAchievement)
{
e.Achievement = newAchievement;
MMEventManager.TriggerEvent(e);
}
}
}