using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; namespace MoreMountains.Tools { /// /// This event will let you play a sound on the MMSoundManager /// /// Example : MMSoundManagerSoundPlayEvent.Trigger(ExplosionSfx, MMSoundManager.MMSoundManagerTracks.Sfx, this.transform.position); /// will play a clip (here ours is called ExplosionSfx) on the SFX track, at the position of the object calling it /// public struct MMSoundManagerSoundPlayEvent { public delegate AudioSource Delegate(AudioClip clip, MMSoundManagerPlayOptions options); static private event Delegate OnEvent; static public void Register(Delegate callback) { OnEvent += callback; } static public void Unregister(Delegate callback) { OnEvent -= callback; } static public AudioSource Trigger(AudioClip clip, MMSoundManagerPlayOptions options) { return OnEvent?.Invoke(clip, options); } static public AudioSource Trigger(AudioClip audioClip, MMSoundManager.MMSoundManagerTracks mmSoundManagerTrack, Vector3 location, bool loop = false, float volume = 1.0f, int ID = 0, bool fade = false, float fadeInitialVolume = 0f, float fadeDuration = 1f, MMTweenType fadeTween = null, bool persistent = false, AudioSource recycleAudioSource = null, AudioMixerGroup audioGroup = null, float pitch = 1f, float panStereo = 0f, float spatialBlend = 0.0f, bool soloSingleTrack = false, bool soloAllTracks = false, bool autoUnSoloOnEnd = false, bool bypassEffects = false, bool bypassListenerEffects = false, bool bypassReverbZones = false, int priority = 128, float reverbZoneMix = 1f, float dopplerLevel = 1f, int spread = 0, AudioRolloffMode rolloffMode = AudioRolloffMode.Logarithmic, float minDistance = 1f, float maxDistance = 500f) { MMSoundManagerPlayOptions options = MMSoundManagerPlayOptions.Default; options.MmSoundManagerTrack = mmSoundManagerTrack; options.Location = location; options.Loop = loop; options.Volume = volume; options.ID = ID; options.Fade = fade; options.FadeInitialVolume = fadeInitialVolume; options.FadeDuration = fadeDuration; options.FadeTween = fadeTween; options.Persistent = persistent; options.RecycleAudioSource = recycleAudioSource; options.AudioGroup = audioGroup; options.Pitch = pitch; options.PanStereo = panStereo; options.SpatialBlend = spatialBlend; options.SoloSingleTrack = soloSingleTrack; options.SoloAllTracks = soloAllTracks; options.AutoUnSoloOnEnd = autoUnSoloOnEnd; options.BypassEffects = bypassEffects; options.BypassListenerEffects = bypassListenerEffects; options.BypassReverbZones = bypassReverbZones; options.Priority = priority; options.ReverbZoneMix = reverbZoneMix; options.DopplerLevel = dopplerLevel; options.Spread = spread; options.RolloffMode = rolloffMode; options.MinDistance = minDistance; options.MaxDistance = maxDistance; return OnEvent?.Invoke(audioClip, options); } } }