using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
using System.Reflection;
namespace MoreMountains.Tools
{
///
/// Various helpers
///
public static class MMHelpers
{
public static T CopyComponent(T original, GameObject destination) where T : Component
{
System.Type type = original.GetType();
T dst = destination.GetComponent(type) as T;
if (!dst) dst = destination.AddComponent(type) as T;
FieldInfo[] fields = type.GetFields();
foreach (FieldInfo field in fields)
{
if (field.IsStatic) continue;
field.SetValue(dst, field.GetValue(original));
}
PropertyInfo[] props = type.GetProperties();
foreach (PropertyInfo prop in props)
{
if (!prop.CanWrite || !prop.CanWrite || prop.Name == "name")
{
continue;
}
prop.SetValue(dst, prop.GetValue(original, null), null);
}
return dst as T;
}
}
}