using UnityEngine; using System; namespace MoreMountains.Tools { /// <summary> /// String property setter /// </summary> public class MMPropertyLinkString : MMPropertyLink { public Func<string> GetStringDelegate; public Action<string> SetStringDelegate; protected string _initialValue; protected string _newValue; /// <summary> /// On initialization we grab our initial value /// </summary> /// <param name="property"></param> public override void Initialization(MMProperty property) { base.Initialization(property); _initialValue = (string)GetPropertyValue(property); } /// <summary> /// Creates cached getter and setters for properties /// </summary> /// <param name="property"></param> public override void CreateGettersAndSetters(MMProperty property) { base.CreateGettersAndSetters(property); if (property.MemberType == MMProperty.MemberTypes.Property) { object firstArgument = (property.TargetScriptableObject == null) ? (object)property.TargetComponent : (object)property.TargetScriptableObject; if (property.MemberPropertyInfo.GetGetMethod() != null) { GetStringDelegate = (Func<string>)Delegate.CreateDelegate(typeof(Func<string>), firstArgument, property.MemberPropertyInfo.GetGetMethod()); } if (property.MemberPropertyInfo.GetSetMethod() != null) { SetStringDelegate = (Action<string>)Delegate.CreateDelegate(typeof(Action<string>), firstArgument, property.MemberPropertyInfo.GetSetMethod()); } _getterSetterInitialized = true; } } /// <summary> /// Gets the raw value of the property, a normalized float value, caching the operation if possible /// </summary> /// <param name="emitter"></param> /// <param name="property"></param> /// <returns></returns> public override object GetValue(MMPropertyEmitter emitter, MMProperty property) { return GetValueOptimized(property); } /// <summary> /// Sets the raw property value, float normalized, caching the operation if possible /// </summary> /// <param name="receiver"></param> /// <param name="property"></param> /// <param name="level"></param> public override void SetValue(MMPropertyReceiver receiver, MMProperty property, object newValue) { SetValueOptimized(property, (string)newValue); } /// <summary> /// Sets the level (above threshold : remap one, under threshold : remap zero) /// </summary> /// <param name="receiver"></param> /// <param name="property"></param> /// <param name="level"></param> public override void SetLevel(MMPropertyReceiver receiver, MMProperty property, float level) { base.SetLevel(receiver, property, level); _newValue = (level > receiver.Threshold) ? receiver.StringRemapOne : receiver.StringRemapZero; SetValueOptimized(property, _newValue); } /// <summary> /// Gets either the cached value or the raw value /// </summary> /// <param name="property"></param> /// <returns></returns> protected virtual string GetValueOptimized(MMProperty property) { return _getterSetterInitialized ? GetStringDelegate() : (string)GetPropertyValue(property); } /// <summary> /// Sets either the cached value or the raw value /// </summary> /// <param name="property"></param> /// <param name="newValue"></param> protected virtual void SetValueOptimized(MMProperty property, string newValue) { if (_getterSetterInitialized) { SetStringDelegate(_newValue); } else { SetPropertyValue(property, _newValue); } } } }