using UnityEngine; using UnityEngine.UI; using System.Collections; using System; namespace MoreMountains.Tools { /// /// The formulas described here are (loosely) based on Robert Penner's easing equations http://robertpenner.com/easing/ /// I recommend reading this blog post if you're interested in the subject : http://blog.moagrius.com/actionscript/jsas-understanding-easing/ /// public class MMTween : MonoBehaviour { /// /// A list of all the possible curves you can tween a value along /// public enum MMTweenCurve { LinearTween, EaseInQuadratic, EaseOutQuadratic, EaseInOutQuadratic, EaseInCubic, EaseOutCubic, EaseInOutCubic, EaseInQuartic, EaseOutQuartic, EaseInOutQuartic, EaseInQuintic, EaseOutQuintic, EaseInOutQuintic, EaseInSinusoidal, EaseOutSinusoidal, EaseInOutSinusoidal, EaseInBounce, EaseOutBounce, EaseInOutBounce, EaseInOverhead, EaseOutOverhead, EaseInOutOverhead, EaseInExponential, EaseOutExponential, EaseInOutExponential, EaseInElastic, EaseOutElastic, EaseInOutElastic, EaseInCircular, EaseOutCircular, EaseInOutCircular, AntiLinearTween, AlmostIdentity } // Core methods --------------------------------------------------------------------------------------------------------------- /// /// Moves a value between a startValue and an endValue based on a currentTime, along the specified tween curve /// /// /// /// /// /// /// /// public static float Tween(float currentTime, float initialTime, float endTime, float startValue, float endValue, MMTweenCurve curve) { currentTime = MMMaths.Remap(currentTime, initialTime, endTime, 0f, 1f); switch (curve) { case MMTweenCurve.LinearTween: currentTime = MMTweenDefinitions.Linear_Tween(currentTime); break; case MMTweenCurve.AntiLinearTween: currentTime = MMTweenDefinitions.LinearAnti_Tween(currentTime); break; case MMTweenCurve.EaseInQuadratic: currentTime = MMTweenDefinitions.EaseIn_Quadratic(currentTime); break; case MMTweenCurve.EaseOutQuadratic: currentTime = MMTweenDefinitions.EaseOut_Quadratic(currentTime); break; case MMTweenCurve.EaseInOutQuadratic: currentTime = MMTweenDefinitions.EaseInOut_Quadratic(currentTime); break; case MMTweenCurve.EaseInCubic: currentTime = MMTweenDefinitions.EaseIn_Cubic(currentTime); break; case MMTweenCurve.EaseOutCubic: currentTime = MMTweenDefinitions.EaseOut_Cubic(currentTime); break; case MMTweenCurve.EaseInOutCubic: currentTime = MMTweenDefinitions.EaseInOut_Cubic(currentTime); break; case MMTweenCurve.EaseInQuartic: currentTime = MMTweenDefinitions.EaseIn_Quartic(currentTime); break; case MMTweenCurve.EaseOutQuartic: currentTime = MMTweenDefinitions.EaseOut_Quartic(currentTime); break; case MMTweenCurve.EaseInOutQuartic: currentTime = MMTweenDefinitions.EaseInOut_Quartic(currentTime); break; case MMTweenCurve.EaseInQuintic: currentTime = MMTweenDefinitions.EaseIn_Quintic(currentTime); break; case MMTweenCurve.EaseOutQuintic: currentTime = MMTweenDefinitions.EaseOut_Quintic(currentTime); break; case MMTweenCurve.EaseInOutQuintic: currentTime = MMTweenDefinitions.EaseInOut_Quintic(currentTime); break; case MMTweenCurve.EaseInSinusoidal: currentTime = MMTweenDefinitions.EaseIn_Sinusoidal(currentTime); break; case MMTweenCurve.EaseOutSinusoidal: currentTime = MMTweenDefinitions.EaseOut_Sinusoidal(currentTime); break; case MMTweenCurve.EaseInOutSinusoidal: currentTime = MMTweenDefinitions.EaseInOut_Sinusoidal(currentTime); break; case MMTweenCurve.EaseInBounce: currentTime = MMTweenDefinitions.EaseIn_Bounce(currentTime); break; case MMTweenCurve.EaseOutBounce: currentTime = MMTweenDefinitions.EaseOut_Bounce(currentTime); break; case MMTweenCurve.EaseInOutBounce: currentTime = MMTweenDefinitions.EaseInOut_Bounce(currentTime); break; case MMTweenCurve.EaseInOverhead: currentTime = MMTweenDefinitions.EaseIn_Overhead(currentTime); break; case MMTweenCurve.EaseOutOverhead: currentTime = MMTweenDefinitions.EaseOut_Overhead(currentTime); break; case MMTweenCurve.EaseInOutOverhead: currentTime = MMTweenDefinitions.EaseInOut_Overhead(currentTime); break; case MMTweenCurve.EaseInExponential: currentTime = MMTweenDefinitions.EaseIn_Exponential(currentTime); break; case MMTweenCurve.EaseOutExponential: currentTime = MMTweenDefinitions.EaseOut_Exponential(currentTime); break; case MMTweenCurve.EaseInOutExponential: currentTime = MMTweenDefinitions.EaseInOut_Exponential(currentTime); break; case MMTweenCurve.EaseInElastic: currentTime = MMTweenDefinitions.EaseIn_Elastic(currentTime); break; case MMTweenCurve.EaseOutElastic: currentTime = MMTweenDefinitions.EaseOut_Elastic(currentTime); break; case MMTweenCurve.EaseInOutElastic: currentTime = MMTweenDefinitions.EaseInOut_Elastic(currentTime); break; case MMTweenCurve.EaseInCircular: currentTime = MMTweenDefinitions.EaseIn_Circular(currentTime); break; case MMTweenCurve.EaseOutCircular: currentTime = MMTweenDefinitions.EaseOut_Circular(currentTime); break; case MMTweenCurve.EaseInOutCircular: currentTime = MMTweenDefinitions.EaseInOut_Circular(currentTime); break; case MMTweenCurve.AlmostIdentity: currentTime = MMTweenDefinitions.AlmostIdentity(currentTime); break; } return startValue + currentTime * (endValue - startValue); } public static Vector2 Tween(float currentTime, float initialTime, float endTime, Vector2 startValue, Vector2 endValue, MMTweenCurve curve) { startValue.x = Tween(currentTime, initialTime, endTime, startValue.x, endValue.x, curve); startValue.y = Tween(currentTime, initialTime, endTime, startValue.y, endValue.y, curve); return startValue; } public static Vector3 Tween(float currentTime, float initialTime, float endTime, Vector3 startValue, Vector3 endValue, MMTweenCurve curve) { startValue.x = Tween(currentTime, initialTime, endTime, startValue.x, endValue.x, curve); startValue.y = Tween(currentTime, initialTime, endTime, startValue.y, endValue.y, curve); startValue.z = Tween(currentTime, initialTime, endTime, startValue.z, endValue.z, curve); return startValue; } public static Quaternion Tween(float currentTime, float initialTime, float endTime, Quaternion startValue, Quaternion endValue, MMTweenCurve curve) { float turningRate = Tween(currentTime, initialTime, endTime, 0f, 1f, curve); startValue = Quaternion.Slerp(startValue, endValue, turningRate); return startValue; } // Animation curve methods -------------------------------------------------------------------------------------------------------------- public static float Tween(float currentTime, float initialTime, float endTime, float startValue, float endValue, AnimationCurve curve) { currentTime = MMMaths.Remap(currentTime, initialTime, endTime, 0f, 1f); currentTime = curve.Evaluate(currentTime); return startValue + currentTime * (endValue - startValue); } public static Vector2 Tween(float currentTime, float initialTime, float endTime, Vector2 startValue, Vector2 endValue, AnimationCurve curve) { startValue.x = Tween(currentTime, initialTime, endTime, startValue.x, endValue.x, curve); startValue.y = Tween(currentTime, initialTime, endTime, startValue.y, endValue.y, curve); return startValue; } public static Vector3 Tween(float currentTime, float initialTime, float endTime, Vector3 startValue, Vector3 endValue, AnimationCurve curve) { startValue.x = Tween(currentTime, initialTime, endTime, startValue.x, endValue.x, curve); startValue.y = Tween(currentTime, initialTime, endTime, startValue.y, endValue.y, curve); startValue.z = Tween(currentTime, initialTime, endTime, startValue.z, endValue.z, curve); return startValue; } public static Quaternion Tween(float currentTime, float initialTime, float endTime, Quaternion startValue, Quaternion endValue, AnimationCurve curve) { float turningRate = Tween(currentTime, initialTime, endTime, 0f, 1f, curve); startValue = Quaternion.Slerp(startValue, endValue, turningRate); return startValue; } // Tween type methods ------------------------------------------------------------------------------------------------------------------------ public static float Tween(float currentTime, float initialTime, float endTime, float startValue, float endValue, MMTweenType tweenType) { if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.MMTween) { return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.MMTweenCurve); } if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.AnimationCurve) { return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.Curve); } return 0f; } public static Vector2 Tween(float currentTime, float initialTime, float endTime, Vector2 startValue, Vector2 endValue, MMTweenType tweenType) { if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.MMTween) { return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.MMTweenCurve); } if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.AnimationCurve) { return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.Curve); } return Vector2.zero; } public static Vector3 Tween(float currentTime, float initialTime, float endTime, Vector3 startValue, Vector3 endValue, MMTweenType tweenType) { if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.MMTween) { return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.MMTweenCurve); } if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.AnimationCurve) { return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.Curve); } return Vector3.zero; } public static Quaternion Tween(float currentTime, float initialTime, float endTime, Quaternion startValue, Quaternion endValue, MMTweenType tweenType) { if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.MMTween) { return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.MMTweenCurve); } if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.AnimationCurve) { return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.Curve); } return Quaternion.identity; } // MOVE METHODS --------------------------------------------------------------------------------------------------------- public static Coroutine MoveTransform(MonoBehaviour mono, Transform targetTransform, Vector3 origin, Vector3 destination, WaitForSeconds delay, float delayDuration, float duration, MMTween.MMTweenCurve curve, bool ignoreTimescale = false) { return mono.StartCoroutine(MoveTransformCo(targetTransform, origin, destination, delay, delayDuration, duration, curve, ignoreTimescale)); } public static Coroutine MoveRectTransform(MonoBehaviour mono, RectTransform targetTransform, Vector3 origin, Vector3 destination, WaitForSeconds delay, float delayDuration, float duration, MMTween.MMTweenCurve curve, bool ignoreTimescale = false) { return mono.StartCoroutine(MoveRectTransformCo(targetTransform, origin, destination, delay, delayDuration, duration, curve, ignoreTimescale)); } public static Coroutine MoveTransform(MonoBehaviour mono, Transform targetTransform, Transform origin, Transform destination, WaitForSeconds delay, float delayDuration, float duration, MMTween.MMTweenCurve curve, bool updatePosition = true, bool updateRotation = true, bool ignoreTimescale = false) { return mono.StartCoroutine(MoveTransformCo(targetTransform, origin, destination, delay, delayDuration, duration, curve, updatePosition, updateRotation, ignoreTimescale)); } public static Coroutine RotateTransformAround(MonoBehaviour mono, Transform targetTransform, Transform center, Transform destination, float angle, WaitForSeconds delay, float delayDuration, float duration, MMTween.MMTweenCurve curve, bool ignoreTimescale = false) { return mono.StartCoroutine(RotateTransformAroundCo(targetTransform, center, destination, angle, delay, delayDuration, duration, curve, ignoreTimescale)); } protected static IEnumerator MoveRectTransformCo(RectTransform targetTransform, Vector3 origin, Vector3 destination, WaitForSeconds delay, float delayDuration, float duration, MMTween.MMTweenCurve curve, bool ignoreTimescale = false) { if (delayDuration > 0f) { yield return delay; } float timeLeft = duration; while (timeLeft > 0f) { targetTransform.localPosition = MMTween.Tween(duration - timeLeft, 0f, duration, origin, destination, curve); timeLeft -= ignoreTimescale ? Time.unscaledDeltaTime : Time.deltaTime; yield return null; } targetTransform.localPosition = destination; } protected static IEnumerator MoveTransformCo(Transform targetTransform, Vector3 origin, Vector3 destination, WaitForSeconds delay, float delayDuration, float duration, MMTween.MMTweenCurve curve, bool ignoreTimescale = false) { if (delayDuration > 0f) { yield return delay; } float timeLeft = duration; while (timeLeft > 0f) { targetTransform.transform.position = MMTween.Tween(duration - timeLeft, 0f, duration, origin, destination, curve); timeLeft -= ignoreTimescale ? Time.unscaledDeltaTime : Time.deltaTime; yield return null; } targetTransform.transform.position = destination; } protected static IEnumerator MoveTransformCo(Transform targetTransform, Transform origin, Transform destination, WaitForSeconds delay, float delayDuration, float duration, MMTween.MMTweenCurve curve, bool updatePosition = true, bool updateRotation = true, bool ignoreTimescale = false) { if (delayDuration > 0f) { yield return delay; } float timeLeft = duration; while (timeLeft > 0f) { if (updatePosition) { targetTransform.transform.position = MMTween.Tween(duration - timeLeft, 0f, duration, origin.position, destination.position, curve); } if (updateRotation) { targetTransform.transform.rotation = MMTween.Tween(duration - timeLeft, 0f, duration, origin.rotation, destination.rotation, curve); } timeLeft -= ignoreTimescale ? Time.unscaledDeltaTime : Time.deltaTime; yield return null; } if (updatePosition) { targetTransform.transform.position = destination.position; } if (updateRotation) { targetTransform.transform.localEulerAngles = destination.localEulerAngles; } } protected static IEnumerator RotateTransformAroundCo(Transform targetTransform, Transform center, Transform destination, float angle, WaitForSeconds delay, float delayDuration, float duration, MMTween.MMTweenCurve curve, bool ignoreTimescale = false) { if (delayDuration > 0f) { yield return delay; } Vector3 initialRotationPosition = targetTransform.transform.position; Quaternion initialRotationRotation = targetTransform.transform.rotation; float rate = 1f / duration; float timeSpent = 0f; while (timeSpent < duration) { float newAngle = MMTween.Tween(timeSpent, 0f, duration, 0f, angle, curve); targetTransform.transform.position = initialRotationPosition; initialRotationRotation = targetTransform.transform.rotation; targetTransform.RotateAround(center.transform.position, center.transform.up, newAngle); targetTransform.transform.rotation = initialRotationRotation; timeSpent += ignoreTimescale ? Time.unscaledDeltaTime : Time.deltaTime; yield return null; } targetTransform.transform.position = destination.position; } } }