using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System.Reflection; namespace MoreMountains.NiceVibrations { [System.AttributeUsage(System.AttributeTargets.Field)] public class MMNVInspectorButtonAttribute : PropertyAttribute { public readonly string MethodName; public MMNVInspectorButtonAttribute(string MethodName) { this.MethodName = MethodName; } } #if UNITY_EDITOR [CustomPropertyDrawer(typeof(MMNVInspectorButtonAttribute))] public class InspectorMMNVButtonPropertyDrawer : PropertyDrawer { private MethodInfo _eventMethodInfo = null; public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label) { MMNVInspectorButtonAttribute inspectorButtonAttribute = (MMNVInspectorButtonAttribute)attribute; float buttonLength = position.width; Rect buttonRect = new Rect(position.x, position.y, buttonLength, position.height); GUI.skin.button.alignment = TextAnchor.MiddleLeft; if (GUI.Button(buttonRect, inspectorButtonAttribute.MethodName)) { System.Type eventOwnerType = prop.serializedObject.targetObject.GetType(); string eventName = inspectorButtonAttribute.MethodName; if (_eventMethodInfo == null) { _eventMethodInfo = eventOwnerType.GetMethod(eventName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); } if (_eventMethodInfo != null) { _eventMethodInfo.Invoke(prop.serializedObject.targetObject, null); } else { Debug.LogWarning(string.Format("InspectorButton: Unable to find method {0} in {1}", eventName, eventOwnerType)); } } } } #endif }