using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace MoreMountains.NiceVibrations { public class CarDemoManager : DemoManager { [Header("Control")] public MMKnob Knob; public float MinimumKnobValue = 0.1f; public float MaximumPowerDuration = 10f; public float ChargingSpeed = 2f; public float CarSpeed = 0f; public float Power; public float StartClickDuration = 0.2f; public float DentDuration = 0.10f; public List Dents; [Header("Car")] public AudioSource CarEngineAudioSource; public Transform LeftWheel; public Transform RightWheel; public RectTransform CarBody; public Vector3 WheelRotationSpeed = new Vector3(0f, 0f, 50f); [Header("UI")] public GameObject ReloadingPrompt; public AnimationCurve StartClickCurve; public MMProgressBar PowerBar; public List SpeedBars; public Color ActiveColor; public Color InactiveColor; [Header("Debug")] public bool _carStarted = false; public float _carStartedAt = 0f; public float _lastStartClickAt = 0f; protected float _knobValueLastFrame; protected float _lastDentAt = 0f; protected float _knobValue; protected Vector3 _initialCarPosition; protected Vector3 _carPosition; protected virtual void Awake() { Power = MaximumPowerDuration; ReloadingPrompt.SetActive(false); _initialCarPosition = CarBody.localPosition; } protected virtual void Update() { HandlePower(); UpdateCar(); UpdateUI(); _knobValueLastFrame = Knob.Value; } protected virtual void HandlePower() { _knobValue = Knob.Active ? Knob.Value : 0f; if (!_carStarted) { if ((_knobValue > MinimumKnobValue) && (Knob.Active)) { _carStarted = true; _carStartedAt = Time.time; _lastStartClickAt = Time.time; MMVibrationManager.ContinuousHaptic(_knobValue, _knobValue, MaximumPowerDuration, HapticTypes.MediumImpact, this, false, -1, false); CarEngineAudioSource.Play(); } else { Power += Time.deltaTime * ChargingSpeed; Power = Mathf.Clamp(Power, 0f, MaximumPowerDuration); if (Power == MaximumPowerDuration) { Knob.SetActive(true); Knob._rectTransform.localScale = Vector3.one ; ReloadingPrompt.SetActive(false); } else { if (!Knob.Active) { Knob.SetValue(CarSpeed); } } } } else { if (Time.time - _carStartedAt > MaximumPowerDuration) { _carStarted = false; Knob.SetActive(false); Knob._rectTransform.localScale = Vector3.one * 0.9f; ReloadingPrompt.SetActive(true); } else { if (_knobValue > MinimumKnobValue) { Power -= Time.deltaTime; Power = Mathf.Clamp(Power, 0f, MaximumPowerDuration); MMVibrationManager.UpdateContinuousHaptic(_knobValue, _knobValue, true); if (Power <= 0f) { _carStarted = false; Knob.SetActive(false); Knob._rectTransform.localScale = Vector3.one * 0.9f; ReloadingPrompt.SetActive(true); } } else { _carStarted = false; _lastStartClickAt = Time.time; MMVibrationManager.StopContinuousHaptic(true); } } } } protected virtual void UpdateCar() { float targetSpeed = _carStarted ? NiceVibrationsDemoHelpers.Remap(Knob.Value, MinimumKnobValue, 1f, 0f, 1f) : 0f; CarSpeed = Mathf.Lerp(CarSpeed, targetSpeed, Time.deltaTime * 1f); CarEngineAudioSource.volume = CarSpeed; CarEngineAudioSource.pitch = NiceVibrationsDemoHelpers.Remap(CarSpeed, 0f, 1f, 0.5f, 1.25f); LeftWheel.Rotate(CarSpeed * Time.deltaTime * WheelRotationSpeed, Space.Self); RightWheel.Rotate(CarSpeed * Time.deltaTime * WheelRotationSpeed, Space.Self); _carPosition.x = _initialCarPosition.x + 0f; _carPosition.y = _initialCarPosition.y + 10 * CarSpeed * Mathf.PerlinNoise(Time.time * 10f, CarSpeed * 10f); _carPosition.z = 0f; CarBody.localPosition = _carPosition; } protected virtual void UpdateUI() { if (Knob.Active) { // start dent if (Time.time - _lastStartClickAt < StartClickDuration) { float elapsedTime = StartClickCurve.Evaluate((Time.time - _lastStartClickAt) * (1 / StartClickDuration)); Knob._rectTransform.localScale = Vector3.one + Vector3.one * elapsedTime * 0.05f; Knob._image.color = Color.Lerp(ActiveColor, Color.white, elapsedTime); } // other dents foreach (float f in Dents) { if (((_knobValue >= f) && (_knobValueLastFrame < f)) || ((_knobValue <= f) && (_knobValueLastFrame > f))) { _lastDentAt = Time.time; break; } } if (Time.time - _lastDentAt < DentDuration) { float elapsedTime = StartClickCurve.Evaluate((Time.time - _lastDentAt) * (1 / DentDuration)); Knob._rectTransform.localScale = Vector3.one + Vector3.one * elapsedTime * 0.02f; Knob._image.color = Color.Lerp(ActiveColor, Color.white, elapsedTime * 0.05f); if (MMVibrationManager.iOS()) { MMVibrationManager.TransientHaptic(0.4f, 1f); } } } // gas bar PowerBar.UpdateBar(Power, 0f, MaximumPowerDuration); // power bars if (CarSpeed <= 0.1f) { for (int i = 0; i < SpeedBars.Count; i++) { SpeedBars[i].SetActive(false); } } else { int barsAmount = (int)(CarSpeed * 5f); for (int i = 0; i < SpeedBars.Count; i++) { if (i <= barsAmount) { SpeedBars[i].SetActive(true); } else { SpeedBars[i].SetActive(false); } } } } } }