using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace MoreMountains.NiceVibrations { public class PowerBarElement : MonoBehaviour { public float BumpDuration = 0.15f; public Color NormalColor; public Color InactiveColor; public AnimationCurve Curve; protected Image _image; protected float _bumpDuration = 0f; protected bool _active = false; protected bool _activeLastFrame = false; protected virtual void Awake() { _image = this.gameObject.GetComponent(); } public virtual void SetActive(bool status) { _active = status; _image.color = status ? NormalColor : InactiveColor; } protected virtual void Update() { if (_active && !_activeLastFrame) { StartCoroutine(ColorBump()); } _activeLastFrame = _active; } protected virtual IEnumerator ColorBump() { _bumpDuration = 0f; while (_bumpDuration < BumpDuration) { float curveValue = Curve.Evaluate(_bumpDuration / BumpDuration); _image.color = Color.Lerp(NormalColor, Color.white, curveValue); _bumpDuration += Time.deltaTime; yield return null; } _image.color = NormalColor; } } }