using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MoreMountains.NiceVibrations { public class WobbleDemoManager : DemoManager { public Camera ButtonCamera; public RectTransform ContentZone; public WobbleButton WobbleButtonPrefab; public Vector2 PrefabSize = new Vector2(200f, 200f); public float Margin = 20f; public float Padding = 20f; protected List Buttons; protected Canvas _canvas; protected Vector3 _position = Vector3.zero; protected virtual void Start() { _canvas = GetComponentInParent(); float horizontalF = (ContentZone.rect.width - 2 * Padding) / (PrefabSize.x + Margin); float verticalF = (ContentZone.rect.height - 2 * Padding) / (PrefabSize.y + Margin); int horizontal = Mathf.FloorToInt(horizontalF); int vertical = Mathf.FloorToInt(verticalF); float centerH = (ContentZone.rect.width - (Padding * 2) - (horizontal * PrefabSize.x) - (horizontal-1)*Margin ) / 2f; float centerV = (ContentZone.rect.height - (Padding * 2) - (vertical * PrefabSize.x) - (vertical - 1) * Margin) / 2f; Buttons = new List(); for (int i = 0; i < horizontal; i++) { for (int j = 0; j < vertical; j++) { _position.x = centerH + Padding + PrefabSize.x/2f + i * (PrefabSize.x + Margin); _position.y = centerV + Padding + PrefabSize.y/2f + j * (PrefabSize.y + Margin); _position.z = 0f; WobbleButton button = Instantiate(WobbleButtonPrefab); button.transform.SetParent(ContentZone.transform); Buttons.Add(button); RectTransform rectTransform = button.GetComponent(); rectTransform.anchorMin = Vector2.zero; rectTransform.anchorMax = Vector2.zero; button.name = "WobbleButton" + i + j; button.transform.localScale = Vector3.one; rectTransform.anchoredPosition3D = _position; button.TargetCamera = ButtonCamera; button.Initialization(); } } int counter = 0; foreach(WobbleButton wbutton in Buttons) { float newPitch = NiceVibrationsDemoHelpers.Remap(counter, 0f, Buttons.Count, 0.3f, 1f); wbutton.SetPitch(newPitch); counter++; } } } }