using UnityEngine; namespace I2.Loc { [CreateAssetMenu(fileName = "I2Languages", menuName = "I2 Localization/LanguageSource", order = 1)] public class LanguageSourceAsset : ScriptableObject, ILanguageSource { public LanguageSourceData SourceData { get { return mSource; } set { mSource = value; } } public LanguageSourceData mSource = new LanguageSourceData(); } }