using System; using TMPro; using UnityEditor; using UnityEngine; #if TextMeshPro namespace I2.Loc { #if UNITY_EDITOR [InitializeOnLoad] #endif public class LocalizeTarget_TextMeshPro_UGUI : LocalizeTarget { static LocalizeTarget_TextMeshPro_UGUI() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type { Name = "TextMeshPro UGUI", Priority = 100 }); } public TextAlignmentOptions mAlignment_RTL = TextAlignmentOptions.Right; public TextAlignmentOptions mAlignment_LTR = TextAlignmentOptions.Left; public bool mAlignmentWasRTL; public bool mInitializeAlignment = true; public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.TextMeshPFont; } public override bool CanUseSecondaryTerm() { return true; } public override bool AllowMainTermToBeRTL() { return true; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { primaryTerm = mTarget ? mTarget.text : null; secondaryTerm = mTarget.font != null ? mTarget.font.name : string.Empty; } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { { //--[ Localize Font Object ]---------- TMP_FontAsset newFont = cmp.GetSecondaryTranslatedObj(ref mainTranslation, ref secondaryTranslation); if (newFont != null) { LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, newFont); } else { //--[ Localize Font Material ]---------- Material newMat = cmp.GetSecondaryTranslatedObj(ref mainTranslation, ref secondaryTranslation); if (newMat != null && mTarget.fontMaterial != newMat) { if (!newMat.name.StartsWith(mTarget.font.name, StringComparison.Ordinal)) { newFont = LocalizeTarget_TextMeshPro_Label.GetTMPFontFromMaterial(cmp, secondaryTranslation.EndsWith(newMat.name, StringComparison.Ordinal) ? secondaryTranslation : newMat.name); if (newFont != null) LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, newFont); } LocalizeTarget_TextMeshPro_Label.SetMaterial( mTarget, newMat ); } } } if (mInitializeAlignment) { mInitializeAlignment = false; mAlignmentWasRTL = LocalizationManager.IsRight2Left; LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL); } else { TextAlignmentOptions alignRTL, alignLTR; LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out alignLTR, out alignRTL); if (mAlignmentWasRTL && mAlignment_RTL != alignRTL || !mAlignmentWasRTL && mAlignment_LTR != alignLTR) { mAlignment_LTR = alignLTR; mAlignment_RTL = alignRTL; } mAlignmentWasRTL = LocalizationManager.IsRight2Left; } if (mainTranslation != null && mTarget.text != mainTranslation) { if (mainTranslation != null && cmp.CorrectAlignmentForRTL) { mTarget.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR; mTarget.isRightToLeftText = LocalizationManager.IsRight2Left; if (LocalizationManager.IsRight2Left) mainTranslation = I2Utils.ReverseText(mainTranslation); } mTarget.text = mainTranslation; } } } } #endif