using UnityEngine; namespace I2.Loc { public class RegisterCallback_AllowSyncFromGoogle : MonoBehaviour { public void Awake() { LocalizationManager.Callback_AllowSyncFromGoogle = AllowSyncFromGoogle; } public void OnEnable() { LocalizationManager.Callback_AllowSyncFromGoogle = AllowSyncFromGoogle; } public void OnDisable() { LocalizationManager.Callback_AllowSyncFromGoogle = null; } public virtual bool AllowSyncFromGoogle(LanguageSourceData Source) { return true; } } }