using UnityEngine; namespace I2.Loc { [AddComponentMenu("I2/Localization/SetLanguage Button")] public class SetLanguage : MonoBehaviour { public string _Language; #if UNITY_EDITOR public LanguageSource mSource; #endif void OnClick() { ApplyLanguage(); } public void ApplyLanguage() { if( LocalizationManager.HasLanguage(_Language)) { LocalizationManager.CurrentLanguage = _Language; } } } }