30 lines
622 B
C#
30 lines
622 B
C#
using UnityEngine;
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public abstract class Singleton<T> : MonoBehaviour where T : MonoBehaviour
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{
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private static T _instance = null;
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public static T Instance
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{
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get
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{
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if (_instance != null)
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return _instance;
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var fundedInstance = (T)FindObjectOfType(typeof(T));
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if (fundedInstance)
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{
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_instance = fundedInstance;
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DontDestroyOnLoad(_instance.gameObject);
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}
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else
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{
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_instance = null;
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}
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return _instance;
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}
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}
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}
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