52 lines
832 B
C#
52 lines
832 B
C#
using System;
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using UnityEngine;
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public class Level : MonoBehaviour
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{
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public event Action<EnumLevelResult> OnEnded;
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public bool IsEnded { get; private set; }
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public void Init()
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{
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}
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public void Play()
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{
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IsEnded = false;
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}
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private void Update()
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{
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if(Input.GetKeyDown(KeyCode.Space))
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Victory();
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}
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public void Lose()
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{
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if(IsEnded)
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return;
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EndLevel(EnumLevelResult.FAIL);
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}
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public void Victory()
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{
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if(IsEnded)
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return;
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EndLevel(EnumLevelResult.WIN);
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}
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private void EndLevel(EnumLevelResult result)
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{
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IsEnded = true;
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OnEnded?.Invoke(result);
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}
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public Transform GetPlayerTransform()
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{
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throw new NotImplementedException();
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}
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}
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