40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System.IO;
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using System.Text;
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using UnityEngine;
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public partial class GameData
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{
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public struct SaveDiagnostics
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{
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public string LastSaveFile;
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public string LastSaveDeviceID;
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public string LastSaveAppVersion;
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public string SaveDir;
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public string SaveFile;
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public bool IsDirWritable;
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public PersistError PersistError;
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public bool IsOk()
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{
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if (LastSaveFile != string.Empty && PersistError != 0)
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return false;
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return IsDirWritable;
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}
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public override string ToString()
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{
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var builder = new StringBuilder();
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builder.Append($"last version: {LastSaveAppVersion}, ");
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builder.Append($"file: {SaveFile}, ");
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builder.Append($"exists: {File.Exists(SaveFile)}, ");
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builder.Append($"dir writable: {IsDirWritable}, ");
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builder.Append($"last file: {LastSaveFile}, ");
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builder.Append($"persist.error: {PersistError}, ");
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builder.Append($"device ids: {LastSaveDeviceID} vs {SystemInfo.deviceUniqueIdentifier}.");
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return builder.ToString();
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}
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}
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} |