hellbound/Assets/Scripts/Game/UI/Windows/SliderControlWindow.cs

46 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SliderControlWindow : ParameterWindow<IReadOnlyList<uint>>
{
public event Action<uint> OnButtonClick;
private SliderControl _control;
public override bool NeedShowBackground => false;
public override int ZOrder => 4;
private void Awake()
{
_control = transform.Find("View/SliderControl").gameObject.GetComponent<SliderControl>();
}
protected override void OnShow(IReadOnlyList<uint> argument)
{
OnButtonClick = null;
_control.SetControlStates(argument);
_control.OnSelectedState += OnSelectedStateHandler;
// G.Instance.Level.Agent.OnChangeState += SyncControlView;
}
protected override void OnHidden()
{
_control.OnSelectedState -= OnSelectedStateHandler;
// G.Instance.Level.Agent.OnChangeState -= SyncControlView;
}
private void SyncControlView()
{
// _control.SetActiveItemForState(G.Instance.Level.Agent.CurrentBehaviour);
}
private void OnSelectedStateHandler(uint state)
{
OnButtonClick?.Invoke(state);
}
}