324 lines
16 KiB
C#
324 lines
16 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
|
|
namespace MoreMountains.Tools
|
|
{
|
|
/// <summary>
|
|
/// Custom editor for the FloatController, conditional hiding and dropdown fill
|
|
/// </summary>
|
|
[CustomEditor(typeof(FloatController), true)]
|
|
[CanEditMultipleObjects]
|
|
public class FloatControllerEditor : Editor
|
|
{
|
|
protected SerializedProperty _TargetObject;
|
|
|
|
protected SerializedProperty _Curve;
|
|
protected SerializedProperty _MinValue;
|
|
protected SerializedProperty _MaxValue;
|
|
protected SerializedProperty _Duration;
|
|
protected SerializedProperty _PingPongPauseDuration;
|
|
|
|
protected SerializedProperty _Amplitude;
|
|
protected SerializedProperty _Frequency;
|
|
protected SerializedProperty _Shift;
|
|
protected SerializedProperty _RemapNoiseValues;
|
|
protected SerializedProperty _RemapNoiseZero;
|
|
protected SerializedProperty _RemapNoiseOne;
|
|
|
|
protected SerializedProperty _OneTimeDuration;
|
|
protected SerializedProperty _OneTimeAmplitude;
|
|
protected SerializedProperty _OneTimeRemapMin;
|
|
protected SerializedProperty _OneTimeRemapMax;
|
|
protected SerializedProperty _OneTimeCurve;
|
|
protected SerializedProperty _DisableAfterOneTime;
|
|
protected SerializedProperty _DisableGameObjectAfterOneTime;
|
|
protected SerializedProperty _OneTimeButton;
|
|
|
|
protected SerializedProperty _DrivenLevel;
|
|
|
|
protected SerializedProperty _ToDestinationValue;
|
|
protected SerializedProperty _ToDestinationDuration;
|
|
protected SerializedProperty _ToDestinationCurve;
|
|
protected SerializedProperty _DisableAfterToDestination;
|
|
protected SerializedProperty _ToDestinationButton;
|
|
|
|
protected SerializedProperty _InitialValue;
|
|
protected SerializedProperty _CurrentValue;
|
|
protected SerializedProperty _CurrentValueNormalized;
|
|
|
|
protected SerializedProperty _ChoiceIndex;
|
|
protected SerializedProperty _PropertyName;
|
|
|
|
protected SerializedProperty _AudioAnalyzer;
|
|
protected SerializedProperty _BeatID;
|
|
protected SerializedProperty _AudioAnalyzerMode;
|
|
protected SerializedProperty _NormalizedLevelID;
|
|
protected SerializedProperty _AudioAnalyzerMultiplier;
|
|
|
|
public override bool RequiresConstantRepaint()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// On enable, grabs our serialized properties
|
|
/// </summary>
|
|
protected virtual void OnEnable()
|
|
{
|
|
FloatController myTarget = (FloatController)target;
|
|
|
|
_TargetObject = serializedObject.FindProperty("TargetObject");
|
|
|
|
_Curve = serializedObject.FindProperty("Curve");
|
|
_MinValue = serializedObject.FindProperty("MinValue");
|
|
_MaxValue = serializedObject.FindProperty("MaxValue");
|
|
_Duration = serializedObject.FindProperty("Duration");
|
|
_PingPongPauseDuration = serializedObject.FindProperty("PingPongPauseDuration");
|
|
|
|
_Amplitude = serializedObject.FindProperty("Amplitude");
|
|
_Frequency = serializedObject.FindProperty("Frequency");
|
|
_Shift = serializedObject.FindProperty("Shift");
|
|
_RemapNoiseValues = serializedObject.FindProperty("RemapNoiseValues");
|
|
_RemapNoiseZero = serializedObject.FindProperty("RemapNoiseZero");
|
|
_RemapNoiseOne = serializedObject.FindProperty("RemapNoiseOne");
|
|
|
|
_OneTimeDuration = serializedObject.FindProperty("OneTimeDuration");
|
|
_OneTimeAmplitude = serializedObject.FindProperty("OneTimeAmplitude");
|
|
_OneTimeRemapMin = serializedObject.FindProperty("OneTimeRemapMin");
|
|
_OneTimeRemapMax = serializedObject.FindProperty("OneTimeRemapMax");
|
|
_OneTimeCurve = serializedObject.FindProperty("OneTimeCurve");
|
|
_DisableAfterOneTime = serializedObject.FindProperty("DisableAfterOneTime");
|
|
_DisableGameObjectAfterOneTime = serializedObject.FindProperty("DisableGameObjectAfterOneTime");
|
|
_OneTimeButton = serializedObject.FindProperty("OneTimeButton");
|
|
|
|
_DrivenLevel = serializedObject.FindProperty("DrivenLevel");
|
|
|
|
_ToDestinationValue = serializedObject.FindProperty("ToDestinationValue");
|
|
_ToDestinationDuration = serializedObject.FindProperty("ToDestinationDuration");
|
|
_ToDestinationCurve = serializedObject.FindProperty("ToDestinationCurve");
|
|
_DisableAfterToDestination = serializedObject.FindProperty("DisableAfterToDestination");
|
|
_ToDestinationButton = serializedObject.FindProperty("ToDestinationButton");
|
|
|
|
_InitialValue = serializedObject.FindProperty("InitialValue");
|
|
_CurrentValue = serializedObject.FindProperty("CurrentValue");
|
|
_CurrentValueNormalized = serializedObject.FindProperty("CurrentValueNormalized");
|
|
|
|
_ChoiceIndex = serializedObject.FindProperty("ChoiceIndex");
|
|
_PropertyName = serializedObject.FindProperty("PropertyName");
|
|
|
|
_AudioAnalyzer = serializedObject.FindProperty("AudioAnalyzer");
|
|
_AudioAnalyzerMode = serializedObject.FindProperty("AudioAnalyzerMode");
|
|
_NormalizedLevelID = serializedObject.FindProperty("NormalizedLevelID");
|
|
_BeatID = serializedObject.FindProperty("BeatID");
|
|
_AudioAnalyzerMultiplier = serializedObject.FindProperty("AudioAnalyzerMultiplier");
|
|
|
|
VerifyChosenIndex();
|
|
AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload;
|
|
|
|
}
|
|
|
|
protected virtual void OnDisable()
|
|
{
|
|
//BindPropertyName();
|
|
AssemblyReloadEvents.afterAssemblyReload -= OnAfterAssemblyReload;
|
|
}
|
|
|
|
protected virtual void BindPropertyName()
|
|
{
|
|
FloatController myTarget = (FloatController)target;
|
|
|
|
if (myTarget.ChoiceIndex > myTarget.AttributeNames.Length - 1)
|
|
{
|
|
_ChoiceIndex.intValue = 0;
|
|
_PropertyName.stringValue = FloatController._undefinedString;
|
|
}
|
|
else
|
|
{
|
|
_PropertyName.stringValue = myTarget.AttributeNames[myTarget.ChoiceIndex];
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
}
|
|
|
|
protected virtual void VerifyChosenIndex()
|
|
{
|
|
FloatController myTarget = (FloatController)target;
|
|
|
|
// determine choice index
|
|
int index = 0;
|
|
bool found = false;
|
|
foreach (string attName in myTarget.AttributeNames)
|
|
{
|
|
if (attName == myTarget.PropertyName)
|
|
{
|
|
_ChoiceIndex.intValue = index;
|
|
found = true;
|
|
}
|
|
index++;
|
|
}
|
|
if (!found)
|
|
{
|
|
_ChoiceIndex.intValue = 0;
|
|
_PropertyName.stringValue = FloatController._undefinedString;
|
|
}
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
protected virtual void OnAfterAssemblyReload()
|
|
{
|
|
FloatController myTarget = (FloatController)target;
|
|
myTarget.FillDropDownList();
|
|
VerifyChosenIndex();
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draws a custom conditional inspector
|
|
/// </summary>
|
|
public override void OnInspectorGUI()
|
|
{
|
|
serializedObject.Update();
|
|
Undo.RecordObject(target, "Modified FloatController");
|
|
|
|
FloatController myTarget = (FloatController)target;
|
|
|
|
EditorGUILayout.PropertyField(_TargetObject);
|
|
if (myTarget.AttributeNames != null)
|
|
{
|
|
if (myTarget.AttributeNames.Length > 0)
|
|
{
|
|
// draws a dropdown with all our properties
|
|
EditorGUILayout.BeginHorizontal();
|
|
EditorGUILayout.PrefixLabel("Property");
|
|
|
|
_ChoiceIndex.intValue = EditorGUILayout.Popup(myTarget.ChoiceIndex, myTarget.AttributeNames);
|
|
BindPropertyName();
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
Editor.DrawPropertiesExcluding(serializedObject, new string[] { "m_Script", "TargetObject", "Curve", "MinValue", "MaxValue", "Duration", "Amplitude",
|
|
"RemapNoiseValues","RemapNoiseZero","RemapNoiseOne",
|
|
"Frequency", "Shift", "InitialValue", "CurrentValue", "CurrentValueNormalized", "PingPongPauseDuration",
|
|
"OneTimeDuration", "OneTimeAmplitude", "OneTimeRemapMin", "OneTimeRemapMax",
|
|
"OneTimeCurve", "OneTimeButton", "DisableAfterOneTime", "DisableGameObjectAfterOneTime",
|
|
"AudioAnalyzer","AudioAnalyzerMode", "BeatID", "NormalizedLevelID", "AudioAnalyzerMultiplier",
|
|
"DisableAfterToDestination", "DrivenLevel",
|
|
"ToDestinationDuration", "ToDestinationValue", "ToDestinationCurve", "ToDestinationButton"});
|
|
|
|
if (myTarget.ControlMode == FloatController.ControlModes.PingPong)
|
|
{
|
|
EditorGUILayout.PropertyField(_Curve);
|
|
EditorGUILayout.PropertyField(_MinValue);
|
|
EditorGUILayout.PropertyField(_MaxValue);
|
|
EditorGUILayout.PropertyField(_Duration);
|
|
EditorGUILayout.PropertyField(_PingPongPauseDuration);
|
|
}
|
|
else if (myTarget.ControlMode == FloatController.ControlModes.Random)
|
|
{
|
|
EditorGUILayout.PropertyField(_Amplitude);
|
|
EditorGUILayout.PropertyField(_Frequency);
|
|
EditorGUILayout.PropertyField(_Shift);
|
|
EditorGUILayout.PropertyField(_RemapNoiseValues);
|
|
EditorGUILayout.PropertyField(_RemapNoiseZero);
|
|
EditorGUILayout.PropertyField(_RemapNoiseOne);
|
|
}
|
|
else if (myTarget.ControlMode == FloatController.ControlModes.Driven)
|
|
{
|
|
EditorGUILayout.PropertyField(_DrivenLevel);
|
|
}
|
|
else if (myTarget.ControlMode == FloatController.ControlModes.OneTime)
|
|
{
|
|
EditorGUILayout.PropertyField(_OneTimeDuration);
|
|
EditorGUILayout.PropertyField(_OneTimeAmplitude);
|
|
EditorGUILayout.PropertyField(_OneTimeRemapMin);
|
|
EditorGUILayout.PropertyField(_OneTimeRemapMax);
|
|
EditorGUILayout.PropertyField(_OneTimeCurve);
|
|
EditorGUILayout.PropertyField(_DisableAfterOneTime);
|
|
EditorGUILayout.PropertyField(_DisableGameObjectAfterOneTime);
|
|
EditorGUILayout.PropertyField(_OneTimeButton);
|
|
}
|
|
else if (myTarget.ControlMode == FloatController.ControlModes.AudioAnalyzer)
|
|
{
|
|
EditorGUILayout.PropertyField(_AudioAnalyzer);
|
|
EditorGUILayout.PropertyField(_AudioAnalyzerMode);
|
|
if (myTarget.AudioAnalyzerMode == FloatController.AudioAnalyzerModes.Beat)
|
|
{
|
|
EditorGUILayout.PropertyField(_BeatID);
|
|
}
|
|
else
|
|
{
|
|
EditorGUILayout.PropertyField(_NormalizedLevelID);
|
|
}
|
|
EditorGUILayout.PropertyField(_AudioAnalyzerMultiplier);
|
|
}
|
|
else if (myTarget.ControlMode == FloatController.ControlModes.ToDestination)
|
|
{
|
|
EditorGUILayout.PropertyField(_ToDestinationDuration);
|
|
EditorGUILayout.PropertyField(_ToDestinationValue);
|
|
EditorGUILayout.PropertyField(_ToDestinationCurve);
|
|
EditorGUILayout.PropertyField(_DisableAfterToDestination);
|
|
EditorGUILayout.PropertyField(_ToDestinationButton);
|
|
}
|
|
|
|
EditorGUILayout.PropertyField(_InitialValue);
|
|
EditorGUILayout.PropertyField(_CurrentValue);
|
|
EditorGUILayout.PropertyField(_CurrentValueNormalized);
|
|
}
|
|
}
|
|
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
|
|
if (Application.isPlaying)
|
|
{
|
|
_barRect = EditorGUILayout.GetControlRect();
|
|
DrawLevelProgressBar(_barRect, myTarget.CurrentValueNormalized, _mmYellow, _mmRed);
|
|
}
|
|
}
|
|
|
|
protected Rect _barRect;
|
|
protected Color _mmYellow = new Color(1f, 0.7686275f, 0f);
|
|
protected Color _mmRed = MMColors.Orangered;
|
|
protected const int _lineHeight = 20;
|
|
protected const int _lineMargin = 2;
|
|
protected const int _numberOfLines = 1;
|
|
protected Color _progressBarBackground = new Color(0, 0, 0, 0.5f);
|
|
|
|
protected virtual void DrawLevelProgressBar(Rect position, float level, Color frontColor, Color negativeColor)
|
|
{
|
|
Rect levelLabelRect = new Rect(position.x, position.y + (_lineHeight + _lineMargin) * (_numberOfLines - 1), position.width, _lineHeight);
|
|
Rect levelValueRect = new Rect(position.x - 15 + EditorGUIUtility.labelWidth + 4, position.y + (_lineHeight + _lineMargin) * (_numberOfLines - 1), position.width, _lineHeight);
|
|
|
|
float progressX = position.x - 5 + EditorGUIUtility.labelWidth + 60;
|
|
float progressY = position.y + (_lineHeight + _lineMargin) * (_numberOfLines - 1) + 6;
|
|
float progressHeight = 10f;
|
|
float fullProgressWidth = position.width - EditorGUIUtility.labelWidth - 60 + 5;
|
|
|
|
bool negative = false;
|
|
float displayLevel = level;
|
|
if (level < 0f)
|
|
{
|
|
negative = true;
|
|
level = -level;
|
|
}
|
|
|
|
float progressLevel = Mathf.Clamp01(level);
|
|
Rect levelProgressBg = new Rect(progressX, progressY, fullProgressWidth, progressHeight);
|
|
float progressWidth = MMMaths.Remap(progressLevel, 0f, 1f, 0f, fullProgressWidth);
|
|
Rect levelProgressFront = new Rect(progressX, progressY, progressWidth, progressHeight);
|
|
|
|
EditorGUI.LabelField(levelLabelRect, new GUIContent("Level"));
|
|
EditorGUI.LabelField(levelValueRect, new GUIContent(displayLevel.ToString("F4")));
|
|
EditorGUI.DrawRect(levelProgressBg, _progressBarBackground);
|
|
if (negative)
|
|
{
|
|
EditorGUI.DrawRect(levelProgressFront, negativeColor);
|
|
}
|
|
else
|
|
{
|
|
EditorGUI.DrawRect(levelProgressFront, frontColor);
|
|
}
|
|
}
|
|
}
|
|
}
|