59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Use this class to enable or disable other gameobjects automatically on Start or Awake
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/// </summary>
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[AddComponentMenu("More Mountains/Tools/Activation/MMActivationOnStart")]
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public class MMActivationOnStart : MonoBehaviour
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{
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/// The possible modes that define whether this should run at Awake or Start
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public enum Modes { Awake, Start }
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/// the selected mode for this instance
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public Modes Mode = Modes.Start;
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/// if true, objects will be activated on start, disabled otherwise
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public bool StateOnStart = true;
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/// the list of gameobjects whose active state will be affected on start
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public List<GameObject> TargetObjects;
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/// <summary>
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/// On Awake, we set our state if needed
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/// </summary>
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protected virtual void Awake()
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{
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if (Mode != Modes.Awake)
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{
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return;
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}
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SetState();
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}
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/// <summary>
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/// On Start, we set our state if needed
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/// </summary>
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protected virtual void Start()
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{
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if (Mode != Modes.Start)
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{
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return;
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}
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SetState();
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}
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/// <summary>
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/// Sets the state of all target objects
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/// </summary>
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protected virtual void SetState()
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{
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foreach (GameObject obj in TargetObjects)
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{
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obj.SetActive(StateOnStart);
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}
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}
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}
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}
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