29 lines
607 B
C#
29 lines
607 B
C#
using UnityEngine;
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namespace MoreMountains.Tools
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{
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[System.Serializable]
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public class MMLayer
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{
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[SerializeField]
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protected int _layerIndex = 0;
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public virtual int LayerIndex
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{
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get { return _layerIndex; }
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}
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public virtual void Set(int _layerIndex)
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{
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if (_layerIndex > 0 && _layerIndex < 32)
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{
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this._layerIndex = _layerIndex;
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}
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}
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public virtual int Mask
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{
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get { return 1 << _layerIndex; }
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}
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}
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} |