hellbound/Assets/Sources/I2/Localization/Scripts/Targets/LocalizeTarget_UnityStandar...

80 lines
3.1 KiB
C#

using UnityEditor;
using UnityEngine;
#pragma warning disable 618
namespace I2.Loc
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class LocalizeTarget_UnityStandard_MeshRenderer : LocalizeTarget<MeshRenderer>
{
static LocalizeTarget_UnityStandard_MeshRenderer() { AutoRegister(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<MeshRenderer, LocalizeTarget_UnityStandard_MeshRenderer> { Name = "MeshRenderer", Priority = 800 }); }
public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Mesh; }
public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Material; }
public override bool CanUseSecondaryTerm() { return true; }
public override bool AllowMainTermToBeRTL() { return false; }
public override bool AllowSecondTermToBeRTL() { return false; }
public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
if (mTarget==null)
{
primaryTerm = secondaryTerm = null;
}
else
{
MeshFilter filter = mTarget.GetComponent<MeshFilter>();
if (filter==null || filter.sharedMesh==null)
{
primaryTerm = null;
}
else
{
#if UNITY_EDITOR
primaryTerm = AssetDatabase.GetAssetPath(filter.sharedMesh);
I2Utils.RemoveResourcesPath(ref primaryTerm);
#else
primaryTerm = filter.sharedMesh.name;
#endif
}
}
if (mTarget==null || mTarget.sharedMaterial==null)
{
secondaryTerm = null;
}
else
{
#if UNITY_EDITOR
secondaryTerm = AssetDatabase.GetAssetPath(mTarget.sharedMaterial);
I2Utils.RemoveResourcesPath(ref secondaryTerm);
#else
secondaryTerm = mTarget.sharedMaterial.name;
#endif
}
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
//--[ Localize Material]----------
Material newMat = cmp.GetSecondaryTranslatedObj<Material>(ref mainTranslation, ref secondaryTranslation);
if (newMat != null && mTarget.sharedMaterial != newMat)
{
mTarget.material = newMat;
}
//--[ Localize Mesh ]----------
Mesh newMesh = cmp.FindTranslatedObject<Mesh>( mainTranslation);
MeshFilter filter = mTarget.GetComponent<MeshFilter>();
if (newMesh != null && filter.sharedMesh != newMesh)
{
filter.mesh = newMesh;
}
}
}
}