hellbound/Assets/Sources/Lean/Touch+/Examples/Camera/04 Relative.unity

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This is done by adding the <color=#0FF>LeanPinchZoom</color>
component to the camera GameObject.'
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pinch (ctrl + drag/wheel) = zoom'
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value: This shows you how the <color=#0FF>Orbit / Zoom</color> demo scene can
be modified to zoom relative to where on the screen you pinch. This is done
by enabling the <color=#0FF>LeanPinchCamera</color> component's <color=#0FF>Relative</color>
setting. The <color=#0FF>ScreenDepth</color> setting must also be set so
the relative calculations are based on the correct depth (not important with
an orthographic camera).
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Pinch / Ctrl + Drag = Zoom
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Focus Point'
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