112 lines
3.0 KiB
C#
112 lines
3.0 KiB
C#
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
using Lean.Common;
|
|
using FSA = UnityEngine.Serialization.FormerlySerializedAsAttribute;
|
|
|
|
namespace Lean.Touch
|
|
{
|
|
/// <summary>This component works like LeanFingerSwipe, but you must manually add fingers from components like LeanFingerDown, LeanFingerDownCanvas, etc.</summary>
|
|
[HelpURL(LeanTouch.HelpUrlPrefix + "LeanManualSwipe")]
|
|
[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Manual Swipe")]
|
|
public class LeanManualSwipe : LeanSwipeBase
|
|
{
|
|
/// <summary>Ignore fingers with OverGui?</summary>
|
|
public bool IgnoreIsOverGui { set { ignoreIsOverGui = value; } get { return ignoreIsOverGui; } } [FSA("IgnoreIsOverGui")] [SerializeField] private bool ignoreIsOverGui;
|
|
|
|
/// <summary>If the specified object is set and isn't selected, then this component will do nothing.</summary>
|
|
public LeanSelectable RequiredSelectable { set { requiredSelectable = value; } get { return requiredSelectable; } } [FSA("RequiredSelectable")] [SerializeField] private LeanSelectable requiredSelectable;
|
|
|
|
[System.NonSerialized]
|
|
private List<LeanFinger> fingers;
|
|
|
|
/// <summary>This method allows you to manually add a finger.</summary>
|
|
public void AddFinger(LeanFinger finger)
|
|
{
|
|
if (fingers == null)
|
|
{
|
|
fingers = new List<LeanFinger>();
|
|
}
|
|
|
|
for (var i = fingers.Count - 1; i >= 0; i--)
|
|
{
|
|
if (fingers[i] == finger)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
fingers.Add(finger);
|
|
}
|
|
|
|
/// <summary>This method allows you to manually remove a finger.</summary>
|
|
public void RemoveFinger(LeanFinger finger)
|
|
{
|
|
fingers.Remove(finger);
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
protected virtual void Reset()
|
|
{
|
|
requiredSelectable = GetComponentInParent<LeanSelectable>();
|
|
}
|
|
#endif
|
|
protected virtual void Start()
|
|
{
|
|
if (requiredSelectable == null)
|
|
{
|
|
requiredSelectable = GetComponentInParent<LeanSelectable>();
|
|
}
|
|
}
|
|
|
|
protected virtual void OnEnable()
|
|
{
|
|
LeanTouch.OnFingerSwipe += HandleFingerSwipe;
|
|
}
|
|
|
|
protected virtual void OnDisable()
|
|
{
|
|
LeanTouch.OnFingerSwipe -= HandleFingerSwipe;
|
|
}
|
|
|
|
private void HandleFingerSwipe(LeanFinger finger)
|
|
{
|
|
// Make sure this finger was manually added
|
|
if (fingers != null && fingers.Remove(finger) == true)
|
|
{
|
|
if (ignoreIsOverGui == true && finger.IsOverGui == true)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (requiredSelectable != null && requiredSelectable.IsSelected == false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
HandleFingerSwipe(finger, finger.StartScreenPosition, finger.ScreenPosition);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
namespace Lean.Touch.Editor
|
|
{
|
|
using TARGET = LeanManualSwipe;
|
|
|
|
[UnityEditor.CanEditMultipleObjects]
|
|
[UnityEditor.CustomEditor(typeof(TARGET))]
|
|
public class LeanManualSwipe_Editor : LeanSwipeBase_Editor
|
|
{
|
|
protected override void OnInspector()
|
|
{
|
|
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
|
|
|
|
Draw("ignoreIsOverGui", "Ignore fingers with OverGui?");
|
|
Draw("requiredSelectable", "If the specified object is set and isn't selected, then this component will do nothing.");
|
|
|
|
base.OnInspector();
|
|
}
|
|
}
|
|
}
|
|
#endif |