hellbound/Assets/Sources/Lean/Touch+/Scripts/LeanMultiPinch.cs

165 lines
5.3 KiB
C#

using UnityEngine;
using UnityEngine.Events;
using Lean.Common;
using FSA = UnityEngine.Serialization.FormerlySerializedAsAttribute;
namespace Lean.Touch
{
/// <summary>This component allows you to get the pinch of all fingers.</summary>
[HelpURL(LeanTouch.PlusHelpUrlPrefix + "LeanMultiPinch")]
[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Multi Pinch")]
public class LeanMultiPinch : MonoBehaviour
{
public enum CoordinateType
{
OneBasedScale,
OneBasedRatio,
ZeroBasedScale,
ZeroBasedRatio,
ZeroBasedDistance
}
[System.Serializable] public class FloatEvent : UnityEvent<float> {}
/// <summary>The method used to find fingers to use with this component. See LeanFingerFilter documentation for more information.</summary>
public LeanFingerFilter Use = new LeanFingerFilter(true);
/// <summary>If there is no pinching, ignore it?</summary>
public bool IgnoreIfStatic { set { ignoreIfStatic = value; } get { return ignoreIfStatic; } } [FSA("IgnoreIfStatic")] [SerializeField] private bool ignoreIfStatic;
/// <summary>OneBasedScale = Scale (1 = no change, 2 = double size, 0.5 = half size).
/// OneBasedReciprocal = 1 / Scale (1 = no change, 2 = half size, 0.5 = double size).
/// ZeroBasedScale = Scale - 1 (0 = no change, 1 = double size, -0.5 = half size).
/// ZeroBasedRatio = 1 / Scale - 1 (0 = no change, 1 = half size, -0.5 = double size).
/// ZeroBasedDistance = Linear change in distance (0 = no change, 10 = 10 pixel larger radius, -10 = 10 pixel smaller radius).</summary>
public CoordinateType Coordinate { set { coordinate = value; } get { return coordinate; } } [FSA("Coordinate")] [SerializeField] private CoordinateType coordinate;
/// <summary>The swipe delta will be multiplied by this value.</summary>
public float Multiplier { set { multiplier = value; } get { return multiplier; } } [FSA("Multiplier")] [SerializeField] private float multiplier = 1.0f;
/// <summary>This event is invoked when the requirements are met.
/// Float = Pinch value based on your Scale setting.</summary>
public FloatEvent OnPinch { get { if (onPinch == null) onPinch = new FloatEvent(); return onPinch; } } [SerializeField] private FloatEvent onPinch;
/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually add a finger.</summary>
public void AddFinger(LeanFinger finger)
{
Use.AddFinger(finger);
}
/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove a finger.</summary>
public void RemoveFinger(LeanFinger finger)
{
Use.RemoveFinger(finger);
}
/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove all fingers.</summary>
public void RemoveAllFingers()
{
Use.RemoveAllFingers();
}
#if UNITY_EDITOR
protected virtual void Reset()
{
Use.UpdateRequiredSelectable(gameObject);
}
#endif
protected virtual void Awake()
{
Use.UpdateRequiredSelectable(gameObject);
}
protected virtual void Update()
{
// Get fingers
var fingers = Use.UpdateAndGetFingers();
if (fingers.Count > 1 && onPinch != null)
{
switch (coordinate)
{
case CoordinateType.OneBasedScale:
{
var scale = LeanGesture.GetPinchScale(fingers);
scale = Mathf.Pow(scale, multiplier);
onPinch.Invoke(scale);
}
break;
case CoordinateType.OneBasedRatio:
{
var ratio = LeanGesture.GetPinchRatio(fingers);
ratio = Mathf.Pow(ratio, multiplier);
onPinch.Invoke(ratio);
}
break;
case CoordinateType.ZeroBasedScale:
{
var scale = LeanGesture.GetPinchScale(fingers);
scale = (scale - 1.0f) * multiplier;
onPinch.Invoke(scale);
}
break;
case CoordinateType.ZeroBasedRatio:
{
var ratio = LeanGesture.GetPinchRatio(fingers);
ratio = (ratio - 1.0f) * multiplier;
onPinch.Invoke(ratio);
}
break;
case CoordinateType.ZeroBasedDistance:
{
var oldDistance = LeanGesture.GetLastScaledDistance(fingers, LeanGesture.GetLastScreenCenter(fingers));
var newDistance = LeanGesture.GetScaledDistance(fingers, LeanGesture.GetScreenCenter(fingers));
var movement = (newDistance - oldDistance) * multiplier;
onPinch.Invoke(movement);
}
break;
}
}
}
}
}
#if UNITY_EDITOR
namespace Lean.Touch.Editor
{
using TARGET = LeanMultiPinch;
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(TARGET), true)]
public class LeanMultiPinch_Editor : LeanEditor
{
protected override void OnInspector()
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
Draw("Use");
Separator();
Draw("ignoreIfStatic", "If there is no pinching, ignore it?");
Draw("coordinate", "OneBasedScale = Scale (1 = no change, 2 = double size, 0.5 = half size).\n\nOneBasedReciprocal = 1 / Scale (1 = no change, 2 = half size, 0.5 = double size).\n\nZeroBasedScale = Scale - 1 (0 = no change, 1 = double size, -0.5 = half size).\n\nZeroBasedRatio = 1 / Scale - 1 (0 = no change, 1 = half size, -0.5 = double size).\n\nZeroBasedDistance = Linear change in distance (0 = no change, 10 = 10 pixel larger radius, -10 = 10 pixel smaller radius).");
Draw("multiplier", "The swipe delta will be multiplied by this value.");
Separator();
Draw("onPinch");
}
}
}
#endif