83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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using Lean.Common;
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namespace Lean.Touch
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{
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/// <summary>This component counts how many seconds this <b>LeanSelectable</b> has been selected and sends it out via event.</summary>
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[HelpURL(LeanTouch.PlusHelpUrlPrefix + "LeanSelectableTime")]
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[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Selectable Time")]
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public class LeanSelectableTime : LeanSelectableBehaviour
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{
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[System.Serializable] public class FloatEvent : UnityEvent<float> {}
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public enum SendType
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{
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WhileSelected,
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WhileSelectedAndWhenDeselected,
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Always
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}
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/// <summary>This allows you to control when the events will be invoked.
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/// WhileSelected = Every frame while this object is selected.
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/// WhileSelectedAndWhenDeselected = Every frame while this object is selected, and the first frame it gets deselected.
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/// Always = Every frame, regardless of the selection.</summary>
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public SendType Send { set { send = value; } get { return send; } } [SerializeField] private SendType send;
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/// <summary>Based on the <b>Send</b> setting, this event will be invoked.
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/// Float = Seconds selected.</summary>
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public FloatEvent OnSeconds { get { if (onSeconds == null) onSeconds = new FloatEvent(); return onSeconds; } } [SerializeField] private FloatEvent onSeconds;
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[SerializeField]
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private float seconds;
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protected virtual void Update()
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{
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if (Selectable != null && Selectable.IsSelected == true)
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{
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seconds += Time.deltaTime;
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}
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else if (seconds > 0.0f)
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{
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seconds = 0.0f;
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if (send == SendType.WhileSelected)
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{
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return;
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}
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}
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else if (send != SendType.Always)
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{
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return;
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}
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if (onSeconds != null)
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{
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onSeconds.Invoke(seconds);
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}
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}
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}
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}
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#if UNITY_EDITOR
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namespace Lean.Touch.Editor
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{
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using TARGET = LeanSelectableTime;
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(TARGET))]
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public class LeanPlane_Editor : LeanEditor
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{
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protected override void OnInspector()
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{
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TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
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Draw("send", "This allows you to control when the events will be invoked.\n\nWhileSelected = Every frame while this object is selected.\n\nWhileSelectedAndWhenDeselected = Every frame while this object is selected, and the first frame it gets deselected.\n\nAlways = Every frame, regardless of the selection.");
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Separator();
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Draw("onSeconds");
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}
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}
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}
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#endif |