hellbound/Assets/Scripts/Game/UI/Windows/Window.cs

163 lines
3.9 KiB
C#

using System.Collections;
using UnityEngine;
using System;
public class Window : MonoBehaviour
{
public event Action<Window> OnClose;
public event Action<Window> OnHide;
public event Action<Window> OnAfterClose;
public event Action<Window> OnShow;
// public VideoWindowMediator videoMediator;
private bool _isClosed = false;
private Animator _animator;
private WindowAnimationSettings _animationSettings;
private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
private static readonly int AnimationInteger = Animator.StringToHash("Animation");
private Action _animationCompleteCallback;
public void Init()
{
if(TryGetComponent(out _animator))
if (!TryGetComponent(out _animationSettings))
throw new Exception("Window with Animator must have WindowAnimationSettings component.");
OnInit();
}
protected virtual void OnInit() { }
private IEnumerator CloseRoutine()
{
yield return new WaitUntil(() => !gameObject.activeSelf);
_isClosed = true;
OnClose?.Invoke(this);
if (_isClosed)
{
OnAfterClose?.Invoke(this);
Destroy(gameObject);
}
yield return null;
}
public void Close()
{
if (_isClosed) return; //FIX for NullReferenceException: Object reference not set to an instance of an object. Window+<ClearRoutine>d__19.MoveNext ()
Hide();
UI.StartCoroutine(CloseRoutine());
}
public void Show()
{
if (IsVisible())
return;
SetVisible(true);
if (_animator != null)
{
_animator.SetInteger(AnimationInteger, _animationSettings.OpenAnimation);
_animator.SetTrigger(OpenTrigger);
OnShowed();
OnShow?.Invoke(this);
}
else
{
OnShowed();
OnShow?.Invoke(this);
}
// if(videoMediator != null && Settings.CrossPromoIsActive)
// videoMediator.ShowVideo();
}
private void SetVisible(bool value = true)
{
gameObject.SetActive(value); //debug
SetMouseInteraction(value);
}
public void SetMouseInteraction(bool state)
{
gameObject.GetOrCreate<CanvasGroup>().blocksRaycasts = state;
}
protected virtual void OnShowed() { }
public void Hide()
{
if (IsVisible() == false)
return;
if (_animator != null)
{
_animator.SetInteger(AnimationInteger, _animationSettings.CloseAnimation);
_animator.SetTrigger(CloseTrigger);
SetMouseInteraction(false);
_animationCompleteCallback = () =>
{
OnHidden();
SetVisible(false);
OnHide?.Invoke(this);
};
}
else
{
OnHidden();
SetVisible(false);
OnHide?.Invoke(this);
}
// if(videoMediator != null)
// videoMediator.HideVideo();
}
protected virtual void OnHidden() { }
public bool IsVisible()
{
try
{
if (gameObject == null)
return false;
}
catch (Exception)
{
return false;
}
return gameObject.activeInHierarchy;
}
public virtual bool NeedShowBackground => false;
public virtual int ZOrder => 0;
public virtual bool CanBeClosedByBackground => false;
protected virtual string WindowOpenSfx => "window_open";
protected virtual string WindowCloseSfx => "window_close";
public IEnumerator CloseWithDelay(float delay)
{
yield return new WaitForSeconds(delay);
Close();
}
public void AnimationComplete()
{
_animationCompleteCallback?.Invoke();
_animationCompleteCallback = null;
}
}