73 lines
3.1 KiB
C#
73 lines
3.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using MoreMountains.Tools;
|
|
|
|
namespace MoreMountains.Feedbacks
|
|
{
|
|
/// <summary>
|
|
/// This feedback will let you trigger a play on a target MMRadioSignal (usually used by a MMRadioBroadcaster to emit a value that can then be listened to by MMRadioReceivers. From this feedback you can also specify a duration, timescale and multiplier.
|
|
/// </summary>
|
|
[AddComponentMenu("")]
|
|
[FeedbackHelp("This feedback will let you trigger a play on a target MMRadioSignal (usually used by a MMRadioBroadcaster to emit a value that can then be listened to by MMRadioReceivers. From this feedback you can also specify a duration, timescale and multiplier.")]
|
|
[FeedbackPath("GameObject/MMRadioSignal")]
|
|
public class MMFeedbackRadioSignal : MMFeedback
|
|
{
|
|
/// the duration of this feedback is the duration of the light, or 0 if instant
|
|
public override float FeedbackDuration { get { return 0f; } }
|
|
|
|
/// The target MMRadioSignal to trigger
|
|
[Tooltip("The target MMRadioSignal to trigger")]
|
|
public MMRadioSignal TargetSignal;
|
|
/// the timescale to operate on
|
|
[Tooltip("the timescale to operate on")]
|
|
public MMRadioSignal.TimeScales TimeScale = MMRadioSignal.TimeScales.Unscaled;
|
|
|
|
/// the duration of the shake, in seconds
|
|
[Tooltip("the duration of the shake, in seconds")]
|
|
public float Duration = 1f;
|
|
/// a global multiplier to apply to the end result of the combination
|
|
[Tooltip("a global multiplier to apply to the end result of the combination")]
|
|
public float GlobalMultiplier = 1f;
|
|
|
|
/// sets the inspector color for this feedback
|
|
#if UNITY_EDITOR
|
|
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.GameObjectColor; } }
|
|
#endif
|
|
|
|
|
|
/// <summary>
|
|
/// On Play we set the values on our target signal and make it start shaking its level
|
|
/// </summary>
|
|
/// <param name="position"></param>
|
|
/// <param name="feedbacksIntensity"></param>
|
|
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
|
{
|
|
if (Active)
|
|
{
|
|
if (TargetSignal != null)
|
|
{
|
|
float intensityMultiplier = Timing.ConstantIntensity ? 1f : feedbacksIntensity;
|
|
|
|
TargetSignal.Duration = Duration;
|
|
TargetSignal.GlobalMultiplier = GlobalMultiplier * intensityMultiplier;
|
|
TargetSignal.TimeScale = TimeScale;
|
|
TargetSignal.StartShaking();
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
|
{
|
|
base.CustomStopFeedback(position, feedbacksIntensity);
|
|
if (Active)
|
|
{
|
|
if (TargetSignal != null)
|
|
{
|
|
TargetSignal.Stop();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|