40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace MoreMountains.Tools
|
|
{
|
|
/// <summary>
|
|
/// This very simple class simply exposes a method to toggle the GameObject it's on (or a target one if left empty in the inspector) active or inactive
|
|
/// </summary>
|
|
public class MMToggleActive : MonoBehaviour
|
|
{
|
|
[Header("Target - leave empty for self")]
|
|
/// the target gameobject to toggle. Leave blank for auto grab
|
|
public GameObject TargetGameObject;
|
|
|
|
/// a test button
|
|
[MMInspectorButton("ToggleActive")]
|
|
public bool ToggleActiveButton;
|
|
|
|
/// <summary>
|
|
/// On awake, grabs self if needed
|
|
/// </summary>
|
|
protected virtual void Awake()
|
|
{
|
|
if (TargetGameObject == null)
|
|
{
|
|
TargetGameObject = this.gameObject;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Toggles the target gameobject's active state
|
|
/// </summary>
|
|
public virtual void ToggleActive()
|
|
{
|
|
TargetGameObject.SetActive(!TargetGameObject.activeInHierarchy);
|
|
}
|
|
}
|
|
}
|