820 lines
26 KiB
Plaintext
820 lines
26 KiB
Plaintext
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exposing quick access controls to pilot your game.
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exposing quick access controls to pilot your game.
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exposing quick access controls to pilot your game.
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TextContents: This demo showcases how you can easily setup a debug menu,
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exposing quick access controls to pilot your game.
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TitleText:
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TextType: 2
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TextContents: You can also display longer texts in your debug menu. It can
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be useful when you have a lot of info to provide, or when you really really
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like long sentences that never end because of how extremely long they are.
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SliderRemapOne: 1
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Active: 1
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Type: 2
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TitleText:
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TextType: 2
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|
TextContents: You can also display longer texts in your debug menu. It can
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be useful when you have a lot of info to provide, or when you really really
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like long sentences that never end because of how extremely long they are.
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ChoicesType: 1
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ChoiceTwoText: Middle
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ChoiceThreeText: Right
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TextContents: Tilt cube
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ChoiceOneText: Left
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ChoiceTwoText: Middle
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ChoiceTwoEventName: LiftMiddle
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ChoiceThreeText: Right
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ChoiceThreeEventName: LiftRight
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SelectedChoice: 0
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ValueLabel: Cylinder Y Position
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ValueInitialValue: 0
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ValueMMRadioReceiverChannel: 1000
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ButtonText: Rotate Middle Cube
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ButtonType: 1
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ButtonEventName: RotateMiddleCube
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SpacerType: 0
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CheckboxText: Cylinder Y Position
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CheckboxInitialState: 1
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CheckboxEventName: SphereShouldRotate
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SliderMode: 0
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SliderText: Sphere Position
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SliderRemapZero: 0
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SliderRemapOne: 1
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SliderInitialValue: 0
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SliderEventName: SpherePosition
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TargetSlider: {fileID: 0}
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TargetButton: {fileID: 0}
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TargetCheckbox: {fileID: 0}
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- Name: Tilt Cube
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Active: 1
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Type: 7
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TitleText:
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TextType: 0
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TextContents: Tilt cube
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ChoiceOneText: Left
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ChoiceOneEventName: TiltLeft
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ChoiceTwoText: Right
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ChoiceTwoEventName: TiltRight
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ChoiceThreeText:
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ChoiceThreeEventName:
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SelectedChoice: 0
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ValueLabel: Cylinder Y Position
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ValueInitialValue: 0
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ValueMMRadioReceiverChannel: 1000
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ButtonText: Rotate Middle Cube
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ButtonType: 1
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ButtonEventName: RotateMiddleCube
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SpacerType: 0
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CheckboxText: Cylinder Y Position
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CheckboxInitialState: 1
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CheckboxEventName: SphereShouldRotate
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SliderText: Sphere Position
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SliderRemapZero: 0
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SliderRemapOne: 1
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SliderInitialValue: 0
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SliderEventName: SpherePosition
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TargetSlider: {fileID: 0}
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TargetButton: {fileID: 0}
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TargetCheckbox: {fileID: 0}
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- Name: About
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Active: 1
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array:
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- Name: About Title
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Active: 1
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Type: 0
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TitleText: About
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TextType: 0
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TextContents:
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ChoicesType: 0
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ChoiceOneText:
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ChoiceOneEventName:
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ChoiceTwoText:
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ChoiceTwoEventName:
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ChoiceThreeText:
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ChoiceThreeEventName:
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SelectedChoice: 0
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ValueLabel:
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ValueInitialValue:
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ValueMMRadioReceiverChannel: 0
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ButtonText:
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ButtonType: 0
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ButtonEventName:
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- Name: Text
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Active: 1
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TitleText:
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TextType: 2
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TextContents: This MMDebugMenu system can be used to create debug menus of
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|
course, but you could repurpose it to create an in-game option menu as
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well. It's up to you!
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ChoicesType: 0
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ChoiceOneText:
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ChoiceOneEventName:
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ChoiceTwoText:
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SelectedChoice: 0
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TargetButton: {fileID: 0}
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TargetCheckbox: {fileID: 0}
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- Name: Sliders
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Active: 1
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array:
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Active: 1
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Type: 0
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TitleText: Sliders
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