28 lines
991 B
C#
28 lines
991 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Add this class to an empty object in your scene and it'll act as a point of control to enable or disable logs and debug draws
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/// </summary>
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[AddComponentMenu("More Mountains/Tools/Utilities/MMDebugController")]
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public class MMDebugController : MonoBehaviour
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{
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/// whether or not debug logs (MMDebug.DebugLogTime, MMDebug.DebugOnScreen) should be displayed
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public bool DebugLogsEnabled = true;
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/// whether or not debug draws should be executed
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public bool DebugDrawEnabled = true;
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/// <summary>
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/// On Awake we turn our static debug checks on or off
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/// </summary>
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protected virtual void Awake()
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{
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MMDebug.SetDebugLogsEnabled(DebugLogsEnabled);
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MMDebug.SetDebugDrawEnabled(DebugDrawEnabled);
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}
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}
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}
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